UniVRM/Assets/VRM10/Editor/MeshUtility/Vrm10MeshIntegrationTab.cs
2023-11-17 20:42:45 +09:00

23 lines
618 B
C#

using UnityEditor;
using UnityEngine;
namespace UniVRM10
{
class Vrm10MeshIntegrationTab : UniGLTF.MeshUtility.MeshIntegrationTab
{
Vrm10MeshUtility _vrmMeshUtil;
public Vrm10MeshIntegrationTab(EditorWindow editor, Vrm10MeshUtility meshUtility) : base(editor, meshUtility)
{
_vrmMeshUtil = meshUtility;
}
public override void UpdateMeshIntegrationList(GameObject root)
{
_selected = -1;
_meshUti.MeshIntegrationGroups.Clear();
_vrmMeshUtil.IntegrateFirstPerson(root);
Selected = 0;
}
}
}