mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-05-13 14:04:29 -05:00
198 lines
6.5 KiB
C#
198 lines
6.5 KiB
C#
using UnityEngine;
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using UnityEditor;
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using UniGLTF.M17N;
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using System.Collections.Generic;
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using System.Linq;
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namespace UniGLTF.MeshUtility
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{
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public class MeshUtilityDialog : EditorWindow
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{
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public const string MENU_NAME = "glTF MeshUtility";
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public static void OpenWindow()
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{
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var window =
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(MeshUtilityDialog)EditorWindow.GetWindow(typeof(MeshUtilityDialog));
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window.titleContent = new GUIContent(MENU_NAME);
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window.Show();
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}
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protected enum Tabs
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{
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Freeze,
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IntegrateSplit,
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BoneMeshEraser,
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}
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protected Tabs _tab;
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protected GameObject _exportTarget;
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GltfMeshUtility _meshUtil;
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protected virtual GltfMeshUtility MeshUtility
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{
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get
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{
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if (_meshUtil == null)
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{
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_meshUtil = new GltfMeshUtility();
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}
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return _meshUtil;
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}
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}
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MeshIntegrationTab _integrationTab;
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protected virtual MeshIntegrationTab MeshIntegration
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{
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get
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{
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if (_integrationTab == null)
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{
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_integrationTab = new MeshIntegrationTab(this, MeshUtility);
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}
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return _integrationTab;
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}
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}
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protected List<Validation> _validations = new List<Validation>();
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protected virtual void Validate()
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{
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_validations.Clear();
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if (_exportTarget == null)
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{
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_validations.Add(Validation.Error("set target GameObject"));
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return;
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}
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}
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bool IsValid => !_validations.Any(v => !v.CanExport);
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Vector2 _scrollPos;
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void OnEnable()
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{
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}
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private void OnGUI()
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{
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var modified = false;
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_scrollPos = EditorGUILayout.BeginScrollView(_scrollPos);
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EditorGUIUtility.labelWidth = 200;
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LanguageGetter.OnGuiSelectLang();
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var exportTarget = (GameObject)EditorGUILayout.ObjectField(
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MeshUtilityMessages.TARGET_OBJECT.Msg(),
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_exportTarget, typeof(GameObject), true);
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if (exportTarget != _exportTarget)
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{
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_exportTarget = exportTarget;
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MeshIntegration.UpdateMeshIntegrationList(_exportTarget);
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modified = true;
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}
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_tab = TabBar.OnGUI(_tab, "LargeButton", GUI.ToolbarButtonSize.Fixed);
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foreach (var validation in _validations)
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{
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validation.DrawGUI();
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}
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EditorGUILayout.HelpBox(MeshUtilityMessages.MESH_SEPARATOR.Msg(), MessageType.Info);
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EditorGUILayout.HelpBox(MeshUtilityMessages.MESH_INTEGRATOR.Msg(), MessageType.Info);
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switch (_tab)
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{
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case Tabs.Freeze:
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{
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if (MeshFreezeGui())
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{
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modified = true;
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}
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break;
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}
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case Tabs.IntegrateSplit:
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{
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if (MeshIntegrateGui())
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{
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modified = true;
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}
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break;
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}
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case Tabs.BoneMeshEraser:
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{
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// TODO: FirstPerson 処理と統合する
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EditorGUILayout.HelpBox(MeshUtilityMessages.BONE_MESH_ERASER.Msg(), MessageType.Info);
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// if (_boneMeshEraserEditor)
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// {
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// _boneMeshEraserEditor.OnInspectorGUI();
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// }
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// if (TabBoneMeshRemover.TryExecutable(_exportTarget, _skinnedMeshRenderer, out string msg))
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// {
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// processed = TabBoneMeshRemover.OnGUI(_exportTarget, _skinnedMeshRenderer, _eraseBones);
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// }
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// else
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// {
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// EditorGUILayout.HelpBox(msg, MessageType.Error);
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// }
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break;
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}
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}
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EditorGUILayout.EndScrollView();
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if (modified)
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{
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Validate();
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}
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GUI.enabled = IsValid;
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var pressed = GUILayout.Button("Process", GUILayout.MinWidth(100));
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GUI.enabled = true;
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if (pressed)
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{
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Undo.RegisterFullObjectHierarchyUndo(exportTarget, "MeshUtility");
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foreach (var go in MeshUtility.Process(exportTarget))
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{
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Undo.RegisterCreatedObjectUndo(go, "MeshUtility");
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}
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_exportTarget = null;
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// Show Result ?
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// Close();
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// GUIUtility.ExitGUI();
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}
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}
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protected bool ToggleIsModified(string label, ref bool value)
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{
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var newValue = EditorGUILayout.Toggle(label, value);
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if (newValue == value)
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{
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return false;
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}
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value = newValue;
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return true;
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}
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bool MeshFreezeGui()
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{
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var forceUniqueName = ToggleIsModified("ForceUniqueName", ref MeshUtility.ForceUniqueName);
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var blendShape = ToggleIsModified("BlendShape", ref MeshUtility.FreezeBlendShape);
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var scale = ToggleIsModified("Scale", ref MeshUtility.FreezeScaling);
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var rotation = ToggleIsModified("Rotation", ref MeshUtility.FreezeRotation);
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return forceUniqueName || blendShape || scale || rotation;
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}
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protected virtual bool MeshIntegrateGui()
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{
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var split = ToggleIsModified("Separate by BlendShape", ref MeshUtility.SplitByBlendShape);
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var p = position;
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var last = GUILayoutUtility.GetLastRect();
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var y = last.y + last.height;
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var rect = new Rect
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{
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x = last.x,
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y = y,
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width = p.width,
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height = p.height - y
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// process button の高さ
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- 30
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};
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var mod = MeshIntegration.OnGui(rect);
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return split || mod;
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}
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}
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} |