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Components
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simple
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2022-04-11 17:39:20 +09:00 |
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Format
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change (1.0, constraint): freezeAxes -> axes
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2022-02-04 12:33:01 +09:00 |
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IO
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GetAsSkinJointsArray と GetAsVector4Array を使う
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2022-04-19 14:17:16 +09:00 |
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Scenes
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Change High-level VRM-1.0 loading API.
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2022-02-04 18:54:58 +09:00 |
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Components.meta
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merge vrm10
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2021-01-07 13:37:24 +09:00 |
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EnumFlagsAttribute.cs
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VRM10RotationConstraintEditor
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2021-05-18 17:00:21 +09:00 |
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EnumFlagsAttribute.cs.meta
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VRM10RotationConstraintEditor
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2021-05-18 17:00:21 +09:00 |
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FastSpringBone.meta
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Add fastSpringBone10
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2021-09-29 17:02:45 +09:00 |
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Format.meta
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merge vrm10
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2021-01-07 13:37:24 +09:00 |
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IO.meta
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merge vrm10
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2021-01-07 13:37:24 +09:00 |
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Migration.meta
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init Migration
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2021-01-20 18:36:39 +09:00 |
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Scenes.meta
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merge vrm10
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2021-01-07 13:37:24 +09:00 |
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StringExtensions.cs
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merge vrm10
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2021-01-07 13:37:24 +09:00 |
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StringExtensions.cs.meta
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merge vrm10
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2021-01-07 13:37:24 +09:00 |
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UnityExtensions.cs.meta
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merge vrm10
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2021-01-07 13:37:24 +09:00 |
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Version.meta
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merge vrm10
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2021-01-07 13:37:24 +09:00 |
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VRM10.asmdef
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UniVRM10のVertexの更新をNew Mesh APIに変更
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2021-11-12 13:25:03 +09:00 |
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VRM10.asmdef.meta
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merge vrm10
|
2021-01-07 13:37:24 +09:00 |