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* MeshUtility を UniGLTF 下に移動 * Assets/VRM10 を追加 * JsonSchemaからのコード生成 UniGLTF/Editor/Generator を追加
10 lines
204 B
Plaintext
10 lines
204 B
Plaintext
fileFormatVersion: 2
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guid: d677f9f201a86264e86825ae708b1182
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ShaderImporter:
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externalObjects: {}
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defaultTextures: []
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nonModifiableTextures: []
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userData:
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assetBundleName:
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assetBundleVariant:
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