UniVRM/Assets/VRM10/Runtime/Scenes/Sample.cs

68 lines
2.2 KiB
C#

using System;
using System.IO;
using UnityEngine;
using VrmLib;
using UniVRM10;
public class Sample : MonoBehaviour
{
[SerializeField]
string m_vrmPath = "Tests/Models/Alicia_vrm-0.51/AliciaSolid_vrm-0.51.vrm";
static UniVRM10.ModelAsset Import(byte[] bytes, FileInfo path)
{
var model = UniVRM10.VrmLoader.CreateVrmModel(bytes, path);
// UniVRM-0.XXのコンポーネントを構築する
var assets = UniVRM10.RuntimeUnityBuilder.ToUnityAsset(model, showMesh: false);
// showRenderer = false のときに後で表示する例
foreach (var renderer in assets.Renderers)
{
renderer.enabled = true;
}
UniVRM10.ComponentBuilder.Build10(model, assets);
return assets;
}
// Start is called before the first frame update
void OnEnable()
{
var src = new FileInfo(m_vrmPath);
var vrm0x = Import(File.ReadAllBytes(m_vrmPath), src);
// Export 1.0
var exporter = new UniVRM10.RuntimeVrmConverter();
var model = exporter.ToModelFrom10(vrm0x.Root);
// 右手系に変換
model.ConvertCoordinate(VrmLib.Coordinates.Vrm1);
var exportedBytes = model.ToGlb();
// Import 1.0
var vrm10 = Import(exportedBytes, src);
var pos = vrm10.Root.transform.position;
pos.x += 1.5f;
vrm10.Root.transform.position = pos;
vrm10.Root.name = vrm10.Root.name + "_Imported_v1_0";
// write
var path = Path.GetFullPath("vrm10.vrm");
Debug.Log($"write : {path}");
File.WriteAllBytes(path, exportedBytes);
}
static void Printmatrices(Model model)
{
var matrices = model.Skins[0].InverseMatrices.GetSpan<System.Numerics.Matrix4x4>();
var sb = new System.Text.StringBuilder();
for (int i = 0; i < matrices.Length; ++i)
{
var m = matrices[i];
sb.AppendLine($"#{i:00}[{m.M11:.00}, {m.M12:.00}, {m.M13:.00}, {m.M14:.00}][{m.M21:.00}, {m.M22:.00}, {m.M23:.00}, {m.M24:.00}][{m.M31:.00}, {m.M32:.00}, {m.M33:.00}, {m.M34:.00}][{m.M41:.00}, {m.M42:.00}, {m.M43:.00}, {m.M44:.00}]");
}
Debug.Log(sb.ToString());
}
}