UniVRM/Assets/VRM10/Runtime/Components/Constraint/VRMPositionConstraint.cs
ousttrue d53942a7bd merge vrm10
* MeshUtility を UniGLTF 下に移動
* Assets/VRM10 を追加
* JsonSchemaからのコード生成 UniGLTF/Editor/Generator を追加
2021-01-07 13:37:24 +09:00

66 lines
1.6 KiB
C#

using UnityEngine;
namespace UniVRM10
{
/// <summary>
/// 対象の初期位置と現在位置の差分(delta)を、自身の初期位置に対してWeightを乗算して加算する。
/// </summary>
[DisallowMultipleComponent]
public class VRMPositionConstraint : VRMConstraint
{
[SerializeField]
Transform Source = default;
[SerializeField]
SourceCoordinates SourceCoordinate = default;
[SerializeField]
DestinationCoordinates DestinationCoordinate = default;
[SerializeField]
AxesMask FreezeAxes = default;
[SerializeField]
[Range(0, 10.0f)]
float Weight = 1.0f;
[SerializeField]
Transform ModelRoot = default;
ConstraintSource m_src;
ConstraintDestination m_dst;
/// <summary>
/// Editorで設定値の変更を反映するために、クリアする
/// </summary>
void OnValidate()
{
// Debug.Log("Validate");
m_src = null;
m_dst = null;
}
public override void Process()
{
if (Source == null)
{
enabled = false;
return;
}
if (m_src == null)
{
m_src = new ConstraintSource(Source, SourceCoordinate, ModelRoot);
}
if (m_dst == null)
{
m_dst = new ConstraintDestination(transform, DestinationCoordinate);
}
var delta = FreezeAxes.Freeze(m_src.TranslationDelta);
m_dst.ApplyTranslation(delta, Weight);
}
}
}