UniVRM/Assets/VRM10/Editor/Vrm10ExportDialog.cs

358 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using MeshUtility;
using UnityEditor;
using UnityEngine;
using VrmLib;
namespace UniVRM10
{
public class VRM10ExportDialog : EditorWindow
{
const string CONVERT_HUMANOID_KEY = VRMVersion.MENU + "/Export VRM-1.0";
[MenuItem(CONVERT_HUMANOID_KEY, false, 1)]
private static void ExportFromMenu()
{
var window = (VRM10ExportDialog)GetWindow(typeof(VRM10ExportDialog));
window.titleContent = new GUIContent("VRM-1.0 Exporter");
window.Show();
}
enum Tabs
{
Meta,
Mesh,
ExportSettings,
}
Tabs _tab;
MeshUtility.ExporterDialogState m_state;
VRM10MetaObject m_meta;
VRM10MetaObject Meta
{
get { return m_meta; }
set
{
if (value != null && AssetDatabase.IsSubAsset(value))
{
Debug.Log("copy VRM10MetaObject");
value.CopyTo(m_tmpMeta);
return;
}
if (m_meta == value)
{
return;
}
if (m_metaEditor != null)
{
UnityEditor.Editor.DestroyImmediate(m_metaEditor);
m_metaEditor = null;
}
m_meta = value;
}
}
VRM10MetaObject m_tmpMeta;
Editor m_metaEditor;
void OnEnable()
{
// Debug.Log("OnEnable");
Undo.willFlushUndoRecord += Repaint;
Selection.selectionChanged += Repaint;
m_tmpMeta = ScriptableObject.CreateInstance<VRM10MetaObject>();
m_tmpMeta.Authors = new string[] { "" };
m_state = new MeshUtility.ExporterDialogState();
m_state.ExportRootChanged += (root) =>
{
// update meta
if (root == null)
{
Meta = null;
}
else
{
var controller = root.GetComponent<VRM10Controller>();
if (controller != null)
{
Meta = controller.Meta;
}
else
{
Meta = null;
}
// default setting
// m_settings.PoseFreeze =
// MeshUtility.Validators.HumanoidValidator.HasRotationOrScale(root)
// || m_meshes.Meshes.Any(x => x.ExportBlendShapeCount > 0 && !x.HasSkinning)
// ;
}
Repaint();
};
m_state.ExportRoot = Selection.activeObject as GameObject;
}
void OnDisable()
{
m_state.Dispose();
// Debug.Log("OnDisable");
Selection.selectionChanged -= Repaint;
Undo.willFlushUndoRecord -= Repaint;
}
public delegate Vector2 BeginVerticalScrollViewFunc(Vector2 scrollPosition, bool alwaysShowVertical, GUIStyle verticalScrollbar, GUIStyle background, params GUILayoutOption[] options);
static BeginVerticalScrollViewFunc s_func;
static BeginVerticalScrollViewFunc BeginVerticalScrollView
{
get
{
if (s_func == null)
{
var methods = typeof(EditorGUILayout).GetMethods(BindingFlags.Static | BindingFlags.NonPublic).Where(x => x.Name == "BeginVerticalScrollView").ToArray();
var method = methods.First(x => x.GetParameters()[1].ParameterType == typeof(bool));
s_func = (BeginVerticalScrollViewFunc)method.CreateDelegate(typeof(BeginVerticalScrollViewFunc));
}
return s_func;
}
}
private Vector2 m_ScrollPosition;
IEnumerable<MeshUtility.Validator> ValidatorFactory()
{
yield return MeshUtility.Validators.HierarchyValidator.Validate;
if (!m_state.ExportRoot)
{
yield break;
}
// MeshUtility.Validators.HumanoidValidator.EnableFreeze = false;
// yield return MeshUtility.Validators.HumanoidValidator.Validate;
// yield return VRMExporterValidator.Validate;
// yield return VRMSpringBoneValidator.Validate;
// var firstPerson = m_state.ExportRoot.GetComponent<VRMFirstPerson>();
// if (firstPerson != null)
// {
// yield return firstPerson.Validate;
// }
// var proxy = m_state.ExportRoot.GetComponent<VRMBlendShapeProxy>();
// if (proxy != null)
// {
// yield return proxy.Validate;
// }
var meta = Meta ? Meta : m_tmpMeta;
yield return meta.Validate;
}
private void OnGUI()
{
// ArgumentException: Getting control 1's position in a group with only 1 controls when doing repaint Aborting
// Validation により GUI の表示項目が変わる場合があるので、
// EventType.Layout と EventType.Repaint 間で内容が変わらないようしている。
if (Event.current.type == EventType.Layout)
{
m_state.Validate(ValidatorFactory());
}
EditorGUIUtility.labelWidth = 150;
// lang
MeshUtility.M17N.Getter.OnGuiSelectLang();
EditorGUILayout.LabelField("ExportRoot");
{
m_state.ExportRoot = (GameObject)EditorGUILayout.ObjectField(m_state.ExportRoot, typeof(GameObject), true);
}
// Render contents using Generic Inspector GUI
m_ScrollPosition = BeginVerticalScrollView(m_ScrollPosition, false, GUI.skin.verticalScrollbar, "OL Box");
GUIUtility.GetControlID(645789, FocusType.Passive);
bool modified = ScrollArea();
EditorGUILayout.EndScrollView();
// Create and Other Buttons
{
// errors
GUILayout.BeginVertical();
// GUILayout.FlexibleSpace();
{
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUI.enabled = m_state.Validations.All(x => x.CanExport);
if (GUILayout.Button("Export", GUILayout.MinWidth(100)))
{
OnExportClicked(m_state.ExportRoot);
Close();
GUIUtility.ExitGUI();
}
GUI.enabled = true;
GUILayout.EndHorizontal();
}
GUILayout.EndVertical();
}
GUILayout.Space(8);
if (modified)
{
m_state.Invalidate();
}
}
bool ScrollArea()
{
//
// Validation
//
foreach (var v in m_state.Validations)
{
v.DrawGUI();
if (v.ErrorLevel == MeshUtility.ErrorLevels.Critical)
{
// Export UI を表示しない
return false;
}
}
if (m_tmpMeta == null)
{
// disabled
return false;
}
// tabbar
_tab = MeshUtility.TabBar.OnGUI(_tab);
switch (_tab)
{
case Tabs.Meta:
if (m_metaEditor == null)
{
if (m_meta != null)
{
m_metaEditor = Editor.CreateEditor(Meta);
}
else
{
m_metaEditor = Editor.CreateEditor(m_tmpMeta);
}
}
m_metaEditor.OnInspectorGUI();
break;
case Tabs.ExportSettings:
// m_settingsInspector.OnInspectorGUI();
break;
case Tabs.Mesh:
// m_meshesInspector.OnInspectorGUI();
break;
}
return true;
}
string m_logLabel;
const string EXTENSION = ".vrm";
private static string m_lastExportDir;
void OnExportClicked(GameObject root)
{
m_logLabel = "";
string directory;
if (string.IsNullOrEmpty(m_lastExportDir))
directory = Directory.GetParent(Application.dataPath).ToString();
else
directory = m_lastExportDir;
// save dialog
var path = EditorUtility.SaveFilePanel(
"Save vrm",
directory,
root.name + EXTENSION,
EXTENSION.Substring(1));
if (string.IsNullOrEmpty(path))
{
return;
}
m_lastExportDir = Path.GetDirectoryName(path).Replace("\\", "/");
m_logLabel += $"export...\n";
try
{
var exporter = new UniVRM10.RuntimeVrmConverter();
var model = exporter.ToModelFrom10(root, Meta ? Meta : m_tmpMeta);
// if (MeshUtility.Validators.HumanoidValidator.HasRotationOrScale(root))
// {
// // 正規化
// m_logLabel += $"normalize...\n";
// var modifier = new ModelModifier(model);
// modifier.SkinningBake();
// }
// 右手系に変換
m_logLabel += $"convert to right handed coordinate...\n";
model.ConvertCoordinate(VrmLib.Coordinates.Vrm1, ignoreVrm: false);
var exportedBytes = GetGlb(model);
m_logLabel += $"write to {path}...\n";
File.WriteAllBytes(path, exportedBytes);
Debug.Log("exportedBytes: " + exportedBytes.Length);
var assetPath = ToAssetPath(path);
if (!string.IsNullOrEmpty(assetPath))
{
AssetDatabase.ImportAsset(assetPath);
}
}
catch (Exception ex)
{
m_logLabel += ex.ToString();
// rethrow
throw;
}
}
static byte[] GetGlb(VrmLib.Model model)
{
// export vrm-1.0
var exporter = new UniVRM10.Vrm10Exporter();
var option = new VrmLib.ExportArgs
{
// vrm = false
};
var glbBytes10 = exporter.Export(model, option);
// ?
var glb10 = UniGLTF.Glb.Parse(glbBytes10);
return glb10.ToBytes();
}
static string ToAssetPath(string path)
{
var assetPath = UnityPath.FromFullpath(path);
return assetPath.Value;
}
}
}