UniVRM/Assets/VRM10/Editor/ScriptedImporter/VrmScriptedImporter.cs
2021-04-01 12:16:46 +09:00

23 lines
493 B
C#

#if UNITY_2020_2_OR_NEWER
using UnityEditor.AssetImporters;
#else
using UnityEditor.Experimental.AssetImporters;
using UnityEngine;
#endif
namespace UniVRM10
{
[ScriptedImporter(1, "vrm")]
public class VrmScriptedImporter : ScriptedImporter
{
[SerializeField]
bool m_migrateToVrm1 = default;
public override void OnImportAsset(AssetImportContext ctx)
{
VrmScriptedImporterImpl.Import(this, ctx, m_migrateToVrm1);
}
}
}