mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-05-11 13:04:17 -05:00
198 lines
5.5 KiB
C#
198 lines
5.5 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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using UniGLTF;
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using System.IO;
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using System.Text;
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namespace VRM
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{
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public class VRMExporterWizard : ScriptableWizard
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{
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const string EXTENSION = ".vrm";
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public Animator Target;
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VRMMeta m_meta;
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public string Title;
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public string Author;
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public bool ForceTPose;
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public bool PoseFreeze;
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public static void CreateWizard()
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{
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var wiz = ScriptableWizard.DisplayWizard<VRMExporterWizard>(
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"VRM Exporter", "Export");
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var go= Selection.activeObject as GameObject;
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if (go != null)
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{
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wiz.Target = go.GetComponent<Animator>();
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}
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// update checkbox
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var desc = wiz.Target.GetComponent<VRMHumanoidDescription>();
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if (desc == null)
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{
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wiz.ForceTPose = true;
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wiz.PoseFreeze = true;
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}
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var meta = wiz.Target.GetComponent<VRMMeta>();
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if (meta != null && meta.Meta != null)
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{
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wiz.Title = meta.Meta.Title;
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wiz.Author = meta.Meta.Author;
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}
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else
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{
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wiz.Title = wiz.Target.name;
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}
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wiz.OnWizardUpdate();
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}
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string m_dir;
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string Dir
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{
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get
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{
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if (m_dir == null)
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{
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m_dir = Path.GetFullPath(Application.dataPath); ;
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}
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return m_dir;
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}
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set
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{
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m_dir = value;
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}
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}
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void OnWizardCreate()
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{
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// save dialog
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Debug.LogFormat("OnWizardCreate: {0}", Dir);
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var path = EditorUtility.SaveFilePanel(
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"Save vrm",
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Dir,
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Target.name + EXTENSION,
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EXTENSION.Substring(1));
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if (string.IsNullOrEmpty(path))
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{
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return;
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}
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Dir = Path.GetDirectoryName(path);
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// export
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var target = Target.gameObject;
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if (PoseFreeze)
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{
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Undo.RecordObjects(Target.transform.Traverse().ToArray(), "before normalize");
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var map = new Dictionary<Transform, Transform>();
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target = VRM.BoneNormalizer.Execute(Target.gameObject, map, ForceTPose);
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VRMHumanoidNorimalizerMenu.CopyVRMComponents(Target.gameObject, target, map);
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Undo.PerformUndo();
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}
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var sw = System.Diagnostics.Stopwatch.StartNew();
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var vrm = VRMExporter.Export(target);
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vrm.extensions.VRM.meta.title = Title;
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vrm.extensions.VRM.meta.author = Author;
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var bytes = vrm.ToGlbBytes();
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File.WriteAllBytes(path, bytes);
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Debug.LogFormat("Export elapsed {0}", sw.Elapsed);
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if (Target.gameObject!=target)
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{
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GameObject.DestroyImmediate(target);
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}
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if (path.StartsWithUnityAssetPath())
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{
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AssetDatabase.ImportAsset(path.ToUnityRelativePath());
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}
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}
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void OnWizardUpdate()
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{
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isValid = true;
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var helpBuilder = new StringBuilder();
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var errorBuilder = new StringBuilder();
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if (Target == null)
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{
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isValid = false;
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errorBuilder.Append("Require animator. ");
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}
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else if (Target.avatar == null)
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{
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isValid = false;
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errorBuilder.Append("Require animator.avatar. ");
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}
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else if (!Target.avatar.isValid)
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{
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isValid = false;
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errorBuilder.Append("Animator.avatar is not valid. ");
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}
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else if (!Target.avatar.isHuman)
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{
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isValid = false;
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errorBuilder.Append("Animator.avatar is not humanoid. Please change model's AnimationType to humanoid. ");
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}
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if (string.IsNullOrEmpty(Title))
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{
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isValid = false;
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errorBuilder.Append("Require Title. ");
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}
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if (string.IsNullOrEmpty(Author))
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{
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isValid = false;
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errorBuilder.Append("Require Author. ");
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}
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helpString = helpBuilder.ToString();
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errorString = errorBuilder.ToString();
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}
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}
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public static class VRMExporterMenu
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{
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const string CONVERT_HUMANOID_KEY = "VRM/export humanoid";
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[MenuItem(CONVERT_HUMANOID_KEY, true, 1)]
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private static bool ExportValidate()
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{
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var root = Selection.activeObject as GameObject;
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if (root == null)
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{
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return false;
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}
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var animator = root.GetComponent<Animator>();
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if (animator == null)
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{
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return false;
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}
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return true;
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}
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[MenuItem(CONVERT_HUMANOID_KEY, false, 1)]
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private static void ExportFromMenu()
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{
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VRMExporterWizard.CreateWizard();
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}
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}
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}
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