UniVRM/Assets/VRM10/Editor/ScriptedImporter/VrmScriptedImporterImpl.cs
ousttrue 511aa89dcc Vrm10Data.TryParseOrMigrate の API 変更
* 関連する unittest で Dispose
2022-01-26 18:53:09 +09:00

90 lines
3.2 KiB
C#

using System.Linq;
using UnityEngine;
using UniGLTF;
using System;
using VRMShaders;
#if UNITY_2020_2_OR_NEWER
using UnityEditor.AssetImporters;
#else
using UnityEditor.Experimental.AssetImporters;
#endif
namespace UniVRM10
{
public static class VrmScriptedImporterImpl
{
static IMaterialDescriptorGenerator GetMaterialDescriptorGenerator(RenderPipelineTypes renderPipeline)
{
switch (renderPipeline)
{
case RenderPipelineTypes.BuiltinRenderPipeline:
return new Vrm10MaterialDescriptorGenerator();
case RenderPipelineTypes.UniversalRenderPipeline:
return new Vrm10UrpMaterialDescriptorGenerator();
default:
throw new NotImplementedException();
}
}
/// <summary>
///
/// </summary>
/// <param name="scriptedImporter"></param>
/// <param name="context"></param>
/// <param name="migrateToVrm1">vrm0 だった場合に vrm1 化する</param>
/// <param name="renderPipeline"></param>
/// <param name="doNormalize">normalize する</param>
public static void Import(ScriptedImporter scriptedImporter, AssetImportContext context, bool migrateToVrm1, RenderPipelineTypes renderPipeline, bool doNormalize)
{
#if VRM_DEVELOP
Debug.Log("OnImportAsset to " + scriptedImporter.assetPath);
#endif
using (var data = Vrm10Data.ParseOrMigrate(scriptedImporter.assetPath, migrateToVrm1, out Vrm10Data result, out MigrationData migration))
{
if (result == null)
{
// fail to parse vrm1
return;
}
//
// Import(create unity objects)
//
var extractedObjects = scriptedImporter.GetExternalObjectMap()
.Where(kv => kv.Value != null)
.ToDictionary(kv => new SubAssetKey(kv.Value.GetType(), kv.Key.name), kv => kv.Value);
var materialGenerator = GetMaterialDescriptorGenerator(renderPipeline);
using (var loader = new Vrm10Importer(result, extractedObjects,
materialGenerator: materialGenerator,
doNormalize: doNormalize))
{
// settings TextureImporters
foreach (var textureInfo in loader.TextureDescriptorGenerator.Get().GetEnumerable())
{
VRMShaders.TextureImporterConfigurator.Configure(textureInfo, loader.TextureFactory.ExternalTextures);
}
var loaded = loader.Load();
loaded.ShowMeshes();
loaded.TransferOwnership((key, o) =>
{
context.AddObjectToAsset(key.Name, o);
});
var root = loaded.Root;
GameObject.DestroyImmediate(loaded);
context.AddObjectToAsset(root.name, root);
context.SetMainObject(root);
}
}
}
}
}