UniVRM/Assets/UniGLTF/Editor/MeshUtility
ousttrue 90a1192be2 menu 名と dialog 名を整理
- menu 名を関連クラスの `public const string MENU_NAME` にした(特に validate=true で2回同名で呼ぶところ)
- menu 表示名と dialog のタイトルを同じ文字列にした
2023-11-15 16:01:21 +09:00
..
BoneMeshEraserEditor.cs rename 2023-10-23 19:28:47 +09:00
BoneMeshEraserEditor.cs.meta rename 2023-10-23 19:28:47 +09:00
GameObjectType.cs fix 2022-05-19 16:38:00 +09:00
GameObjectType.cs.meta GameObjectType 2022-05-17 13:41:50 +09:00
MeshUtilityDialog.cs menu 名と dialog 名を整理 2023-11-15 16:01:21 +09:00
MeshUtilityDialog.cs.meta rename 2023-10-23 19:28:47 +09:00
MeshUtilityMessages.cs rename 2023-10-23 19:28:47 +09:00
MeshUtilityMessages.cs.meta rename 2023-10-23 19:28:47 +09:00
TabBoneMeshRemover.cs rename 2023-10-23 19:28:47 +09:00
TabBoneMeshRemover.cs.meta 処理を static class に分割 2022-05-10 16:34:54 +09:00
TabMeshIntegrator.cs WIP split by blendshape 2023-11-07 19:21:03 +09:00
TabMeshIntegrator.cs.meta 処理を static class に分割 2022-05-10 16:34:54 +09:00
TabMeshSeparator.cs rename 2023-10-23 19:28:47 +09:00
TabMeshSeparator.cs.meta 処理を static class に分割 2022-05-10 16:34:54 +09:00