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https://github.com/vrm-c/UniVRM.git
synced 2026-05-11 21:14:19 -05:00
60 lines
1.4 KiB
C#
60 lines
1.4 KiB
C#
using System;
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using System.Threading.Tasks;
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using UniGLTF;
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using UniGLTF.SpringBoneJobs.Blittables;
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using UnityEngine;
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using UniVRM10;
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namespace RotateParticle
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{
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/// <summary>
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/// SpcriptedImporter 経由の import 向け。
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/// NativeArray の確保や DontDestroyOnLoad を回避。
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/// </summary>
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public class RotateParticleSpringboneRuntime : IVrm10SpringBoneRuntime
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{
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Action<Vrm10Instance> _setup;
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public RotateParticleSpringboneRuntime(Action<Vrm10Instance> setup)
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{
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_setup = setup;
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}
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public void Dispose()
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{
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}
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public Task InitializeAsync(Vrm10Instance instance, IAwaitCaller awaitCaller)
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{
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if (_setup != null)
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{
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_setup(instance);
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}
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var system = instance.GetComponent<RotateParticleSystem>();
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system.Initialize();
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return Task.CompletedTask;
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}
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public void Process()
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{
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}
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public bool ReconstructSpringBone()
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{
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return false;
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}
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public void RestoreInitialTransform()
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{
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}
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public void SetJointLevel(Transform joint, BlittableJointMutable jointSettings)
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{
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}
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public void SetModelLevel(Transform modelRoot, BlittableModelLevel modelSettings)
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{
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}
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}
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} |