UniVRM/Assets/VRM/UniGLTF/Scripts/IO
2020-09-02 19:05:14 +09:00
..
AnimationCurveData.cs Fix typo (AnimationProperties) 2019-06-09 01:24:06 +09:00
AnimationCurveData.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
AnimationExporter.cs Merge pull request #278 from saturday06/fix/typo_properties 2019-06-25 20:27:38 +09:00
AnimationExporter.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
AnimationImporter.cs fix animation array copy 2019-08-29 17:26:58 +09:00
AnimationImporter.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
AnimationKeyframeData.cs Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
AnimationKeyframeData.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
BytesReader.cs fix animation array copy 2019-08-29 17:26:58 +09:00
BytesReader.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
FormatterExtensionsGltf.g.cs Experimental Exporterを再生成 2020-07-26 18:57:39 +09:00
FormatterExtensionsGltf.g.cs.meta WIP 2019-08-05 18:20:35 +09:00
glbImporter.cs Fix typo (public class members) 2019-06-09 01:23:22 +09:00
glbImporter.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
GltfDeserializer.g.cs implement deserializer generator 2019-08-08 20:25:37 +09:00
GltfDeserializer.g.cs.meta implement deserializer generator 2019-08-08 20:25:37 +09:00
gltfExporter.cs 空のマテリアルのindexずれ対策が、テスト SameMeshButDifferentMaterialExport にささった。修正 2020-07-28 15:44:52 +09:00
gltfExporter.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
gltfImporter.cs Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
gltfImporter.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
ImporterContext.cs Make the mesh name unique #470 2020-08-31 12:26:18 +09:00
ImporterContext.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
IStorage.cs Fix typo (public class members) 2019-06-09 01:23:22 +09:00
IStorage.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
MaterialExporter.cs fix UseUnlit 2020-08-03 15:11:42 +09:00
MaterialExporter.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
MaterialImporter.cs fix MaterialImporter and TextureTransformTest 2020-05-29 16:20:35 +09:00
MaterialImporter.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
MeshExporter.cs 同じ行が2回あるのを修正 2020-07-28 15:27:36 +09:00
MeshExporter.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
MeshImporter.cs load balance BuildMesh 2020-07-01 14:24:33 +09:00
MeshImporter.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
MeshWithMaterials.cs Load Material when importer avoid overwrite #142 2019-01-26 17:10:08 +09:00
MeshWithMaterials.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
NodeImporter.cs If there is empty node name, name nodeindex. 2019-08-29 19:02:34 +09:00
NodeImporter.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
ShaderStore.cs Fix typo (private fields) 2019-06-09 00:39:07 +09:00
ShaderStore.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
StaticMeshIntegrator.cs moved mesh integrator/static mesh integrator to the MeshUtility menu 2020-08-31 18:25:33 +09:00
StaticMeshIntegrator.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
TextureConverter.cs Fix calculation. Make converters public to testing 2019-03-15 17:05:26 +09:00
TextureConverter.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
TextureExportManager.cs #245 2020-06-15 17:15:28 +09:00
TextureExportManager.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
TextureIO.cs In Editor, resized exporting if MasSize setting value is smaller than original image size. 2020-08-07 19:16:14 +09:00
TextureIO.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
TextureItem.cs fix_virtual func 2020-05-22 15:58:39 +09:00
TextureItem.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
TextureLoader.cs fix texture max size when import vrm 2019-09-03 17:23:18 +09:00
TextureLoader.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
TextureSamplerUtil.cs Fix #213. Propagate texture properties from src to dst 2019-03-11 18:39:20 +09:00
TextureSamplerUtil.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
TriangleUtil.cs Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
TriangleUtil.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
UnityPath.cs Squashed commit of the following: 2020-08-25 17:00:25 +09:00
UnityPath.cs.meta 1.0 からバックポート。こっちで管理する。 2020-09-02 19:05:14 +09:00
ZipArchiveStorage.cs Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
ZipArchiveStorage.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00