mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-05-11 13:04:17 -05:00
80 lines
2.6 KiB
C#
80 lines
2.6 KiB
C#
using System.Collections;
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using UnityEngine;
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namespace VRM
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{
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public class AIUEO : MonoBehaviour
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{
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[SerializeField]
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public VRMBlendShapeProxy BlendShapes;
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private void Reset()
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{
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BlendShapes = GetComponent<VRMBlendShapeProxy>();
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}
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BlendShapeClipHandler m_appyerA;
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BlendShapeClipHandler m_appyerI;
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BlendShapeClipHandler m_appyerU;
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BlendShapeClipHandler m_appyerE;
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BlendShapeClipHandler m_appyerO;
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Coroutine m_coroutine;
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[SerializeField]
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float m_wait = 0.5f;
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private void Awake()
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{
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if (BlendShapes == null) BlendShapes = GetComponent<VRM.VRMBlendShapeProxy>();
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if (BlendShapes == null) return;
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if (BlendShapes.BlendShapeAvatar == null) return;
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var avatar = BlendShapes.BlendShapeAvatar;
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m_appyerA = new BlendShapeClipHandler(avatar.GetClip("A"), transform);
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m_appyerI = new BlendShapeClipHandler(avatar.GetClip("I"), transform);
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m_appyerU = new BlendShapeClipHandler(avatar.GetClip("U"), transform);
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m_appyerE = new BlendShapeClipHandler(avatar.GetClip("E"), transform);
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m_appyerO = new BlendShapeClipHandler(avatar.GetClip("O"), transform);
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}
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IEnumerator Routine()
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{
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while (true)
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{
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yield return new WaitForSeconds(1.0f);
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if (m_appyerA != null) m_appyerA.Apply(1.0f);
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yield return new WaitForSeconds(m_wait);
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if (m_appyerA != null) m_appyerA.Apply(0);
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if (m_appyerI != null) m_appyerI.Apply(1.0f);
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yield return new WaitForSeconds(m_wait);
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if (m_appyerI != null) m_appyerI.Apply(0);
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if (m_appyerU != null) m_appyerU.Apply(1.0f);
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yield return new WaitForSeconds(m_wait);
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if (m_appyerU != null) m_appyerU.Apply(0);
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if (m_appyerE != null) m_appyerE.Apply(1.0f);
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yield return new WaitForSeconds(m_wait);
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if (m_appyerE != null) m_appyerE.Apply(0);
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if (m_appyerO != null) m_appyerO.Apply(1.0f);
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yield return new WaitForSeconds(m_wait);
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if (m_appyerO != null) m_appyerO.Apply(0);
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}
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}
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private void OnEnable()
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{
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m_coroutine = StartCoroutine(Routine());
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}
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private void OnDisable()
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{
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StopCoroutine(m_coroutine);
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}
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}
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}
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