UniVRM/Scripts/Meta/Editor/VRMMetaEditor.cs
2018-04-06 14:06:30 +09:00

63 lines
1.7 KiB
C#

using UnityEditor;
using UnityEngine;
namespace VRM
{
[CustomEditor(typeof(VRMMeta))]
public class VRMMetaEditor : Editor
{
SerializedProperty m_ScriptProp;
SerializedProperty m_VRMMetaObjectProp;
private void OnEnable()
{
m_ScriptProp = serializedObject.FindProperty("m_Script");
m_VRMMetaObjectProp = serializedObject.FindProperty("Meta");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(m_ScriptProp, true);
EditorGUILayout.PropertyField(m_VRMMetaObjectProp, true);
EditorGUILayout.Space();
if (m_VRMMetaObjectProp.objectReferenceValue != null)
{
VRMMetaObjectGUI(new SerializedObject(m_VRMMetaObjectProp.objectReferenceValue));
}
serializedObject.ApplyModifiedProperties();
}
void VRMMetaObjectGUI(SerializedObject so)
{
so.Update();
int i = 0;
for (SerializedProperty iterator = so.GetIterator();
iterator.NextVisible(true);
++i
)
{
if (i == 0) continue;
/*
Debug.LogFormat("{0}: {1}({2}) = {3}",
iterator.depth,
iterator.name,
iterator.displayName,
iterator.propertyType
);
*/
EditorGUILayout.PropertyField(iterator, false);
}
so.ApplyModifiedProperties();
}
}
}