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* MeshUtility を UniGLTF 下に移動 * Assets/VRM10 を追加 * JsonSchemaからのコード生成 UniGLTF/Editor/Generator を追加
29 lines
655 B
C#
29 lines
655 B
C#
using System;
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using System.IO;
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using VrmLib;
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using NUnit.Framework;
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namespace VrmLibTests
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{
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public class HumanoidTests
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{
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DirectoryInfo RootPath
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{
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get
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{
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return new FileInfo(GetType().Assembly.Location).Directory.Parent.Parent.Parent.Parent;
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}
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}
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[Test]
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[TestCase("Assets/UniVrm.bvh")]
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public void HumanoidTest(string filename)
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{
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var humanoid = new Humanoid();
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Assert.False(humanoid.HasRequiredBones);
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Assert.Throws<ArgumentException>(() => humanoid.Add(HumanoidBones.unknown, null));
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}
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}
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}
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