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25 lines
857 B
C#
25 lines
857 B
C#
#if MTOON_URP
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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namespace VRM10.MToon10
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{
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public sealed class MToonOutlineRenderFeature : ScriptableRendererFeature
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{
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private MToonOutlineRenderPass _opaquePass;
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private MToonOutlineRenderPass _transparentPass;
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public override void Create()
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{
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_opaquePass = new MToonOutlineRenderPass(RenderPassEvent.AfterRenderingOpaques, RenderQueueRange.opaque);
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_transparentPass = new MToonOutlineRenderPass(RenderPassEvent.BeforeRenderingTransparents, RenderQueueRange.transparent);
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}
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public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
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{
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renderer.EnqueuePass(_opaquePass);
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renderer.EnqueuePass(_transparentPass);
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}
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}
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}
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#endif |