mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-05-11 13:04:17 -05:00
163 lines
5.3 KiB
C#
163 lines
5.3 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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using UniGLTF;
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namespace VRM
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{
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public static class VRMHumanoidNorimalizerMenu
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{
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const string MENU_KEY = "VRM/create normalized humanoid";
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[MenuItem(MENU_KEY, true, 1)]
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private static bool ExportValidate()
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{
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var root=Selection.activeObject as GameObject;
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if (root == null)
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{
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return false;
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}
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var animator = root.GetComponent<Animator>();
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if (animator == null)
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{
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return false;
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}
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var avatar = animator.avatar;
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if (avatar == null)
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{
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return false;
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}
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if (!avatar.isValid) {
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return false;
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}
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if (!avatar.isHuman)
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{
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return false;
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}
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return true;
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}
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[MenuItem(MENU_KEY, false, 1)]
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private static void ExportFromMenu()
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{
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var go = Selection.activeObject as GameObject;
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Undo.RecordObjects(go.transform.Traverse().ToArray(), "before normalize");
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var map = new Dictionary<Transform, Transform>();
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var normalized = VRM.BoneNormalizer.Execute(go, map);
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CopyVRMComponents(go, normalized, map);
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Undo.PerformUndo();
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}
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//
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// トップレベルのMonoBehaviourを移植する
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//
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public static void CopyVRMComponents(GameObject go, GameObject root,
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Dictionary<Transform, Transform> map)
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{
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{
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// blendshape
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var src = go.GetComponent<VRMBlendShapeProxy>();
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if (src != null)
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{
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var dst = root.AddComponent<VRMBlendShapeProxy>();
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dst.BlendShapeAvatar = src.BlendShapeAvatar;
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}
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}
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{
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var secondary = go.transform.Find("secondary");
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if (secondary == null)
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{
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secondary = go.transform;
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}
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var dstSecondary = root.transform.Find("secondary");
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if (dstSecondary == null)
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{
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dstSecondary = new GameObject("secondary").transform;
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dstSecondary.SetParent(root.transform, false);
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}
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// 揺れモノ
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foreach (var src in go.transform.Traverse().Select(x => x.GetComponent<VRMSpringBoneColliderGroup>()).Where(x => x != null))
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{
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var dst = map[src.transform];
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var dstColliderGroup = dst.gameObject.AddComponent<VRMSpringBoneColliderGroup>();
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dstColliderGroup.Colliders = src.Colliders.Select(y =>
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{
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var offset = dst.worldToLocalMatrix.MultiplyPoint(src.transform.localToWorldMatrix.MultiplyPoint(y.Offset));
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return new VRMSpringBoneColliderGroup.SphereCollider
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{
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Offset = offset,
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Radius = y.Radius
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};
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}).ToArray();
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}
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foreach (var src in secondary.GetComponents<VRMSpringBone>())
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{
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var dst = dstSecondary.gameObject.AddComponent<VRMSpringBone>();
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dst.m_comment = src.m_comment;
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dst.RootBones = src.RootBones.Select(x => map[x]).ToList();
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if (src.ColliderGroups != null)
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{
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dst.ColliderGroups = src.ColliderGroups.Select(x => map[x.transform].GetComponent<VRMSpringBoneColliderGroup>()).ToArray();
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}
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}
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}
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{
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// meta
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var src = go.GetComponent<VRMMetaInformation>();
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if (src != null)
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{
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src.CopyTo(root);
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}
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}
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{
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// firstPerson
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var src = go.GetComponent<VRMFirstPerson>();
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if (src != null)
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{
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src.CopyTo(root, map);
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}
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}
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{
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// lookAt
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var src = go.GetComponent<VRMLookAt>();
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if (src != null)
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{
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src.CopyTo(root, map);
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}
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}
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{
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// humanoid
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var dst = root.AddComponent<VRMHumanoidDescription>();
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var src = go.GetComponent<VRMHumanoidDescription>();
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if (src != null)
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{
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dst.Avatar = src.Avatar;
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dst.Description = src.Description;
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}
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else
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{
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var animator = go.GetComponent<Animator>();
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if (animator != null)
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{
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dst.Avatar = animator.avatar;
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}
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}
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}
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}
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}
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}
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