mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-05-11 13:04:17 -05:00
125 lines
3.3 KiB
C#
125 lines
3.3 KiB
C#
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
using UniGLTF;
|
|
using System.IO;
|
|
|
|
namespace VRM
|
|
{
|
|
public class VRMExporterWizard : ScriptableWizard
|
|
{
|
|
const string EXTENSION = ".vrm";
|
|
|
|
public GameObject Target;
|
|
|
|
public bool PoseNormalization;
|
|
|
|
public static void CreateWizard()
|
|
{
|
|
var wiz = ScriptableWizard.DisplayWizard<VRMExporterWizard>(
|
|
"VRM Exporter", "Export");
|
|
wiz.Target = Selection.activeObject as GameObject;
|
|
|
|
// update checkbox
|
|
var desc = wiz.Target.GetComponent<VRMHumanoidDescription>();
|
|
if (desc == null)
|
|
{
|
|
wiz.PoseNormalization = true;
|
|
}
|
|
}
|
|
|
|
static string m_dir = Path.GetFullPath(Application.dataPath);
|
|
|
|
void OnWizardCreate()
|
|
{
|
|
// save dialog
|
|
Debug.LogFormat("OnWizardCreate: {0}", m_dir);
|
|
var path = EditorUtility.SaveFilePanel(
|
|
"Save vrm",
|
|
m_dir,
|
|
Target.name + EXTENSION,
|
|
EXTENSION.Substring(1));
|
|
if (string.IsNullOrEmpty(path))
|
|
{
|
|
return;
|
|
}
|
|
m_dir = Path.GetDirectoryName(path);
|
|
|
|
// export
|
|
var target = Target;
|
|
if (PoseNormalization)
|
|
{
|
|
Undo.RecordObjects(Target.transform.Traverse().ToArray(), "before normalize");
|
|
var map = new Dictionary<Transform, Transform>();
|
|
target = VRM.BoneNormalizer.Execute(Target, map);
|
|
VRMHumanoidNorimalizerMenu.CopyVRMComponents(Target, target, map);
|
|
Undo.PerformUndo();
|
|
}
|
|
|
|
VRMExporter.Export(target, path);
|
|
|
|
if (Target!=target)
|
|
{
|
|
GameObject.DestroyImmediate(target);
|
|
}
|
|
|
|
if (path.StartsWithUnityAssetPath())
|
|
{
|
|
AssetDatabase.ImportAsset(path.ToUnityRelativePath());
|
|
}
|
|
}
|
|
|
|
void OnWizardUpdate()
|
|
{
|
|
helpString = @"select humanoid root(require Animator with valid humanoid avatar).
|
|
";
|
|
}
|
|
}
|
|
|
|
public static class VRMExporterMenu
|
|
{
|
|
const string CONVERT_HUMANOID_KEY = "VRM/export humanoid";
|
|
|
|
[MenuItem(CONVERT_HUMANOID_KEY, true, 1)]
|
|
private static bool ExportValidate()
|
|
{
|
|
var root = Selection.activeObject as GameObject;
|
|
if (root == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var animator = root.GetComponent<Animator>();
|
|
if (animator == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var avatar = animator.avatar;
|
|
if (avatar == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!avatar.isValid)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!avatar.isHuman)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
[MenuItem(CONVERT_HUMANOID_KEY, false, 1)]
|
|
private static void ExportFromMenu()
|
|
{
|
|
VRMExporterWizard.CreateWizard();
|
|
}
|
|
}
|
|
}
|