mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-05-11 13:04:17 -05:00
116 lines
3.9 KiB
C#
116 lines
3.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace VRM
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{
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public static class BoneMeshEraser
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{
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[Serializable]
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public struct EraseBone
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{
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public Transform Bone;
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public bool Erase;
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public override string ToString()
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{
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return Bone.name + ":" + Erase;
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}
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}
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static IEnumerable<int> ExcludeTriangles(int[] triangles, BoneWeight[] bws, int[] exclude)
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{
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if (bws != null && bws.Length>0)
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{
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for (int i = 0; i < triangles.Length; i += 3)
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{
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var a = triangles[i];
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var b = triangles[i + 1];
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var c = triangles[i + 2];
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{
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var bw = bws[a];
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if (bw.weight0 > 0 && exclude.Contains(bw.boneIndex0)) continue;
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if (bw.weight1 > 0 && exclude.Contains(bw.boneIndex1)) continue;
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if (bw.weight2 > 0 && exclude.Contains(bw.boneIndex2)) continue;
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if (bw.weight3 > 0 && exclude.Contains(bw.boneIndex3)) continue;
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}
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{
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var bw = bws[b];
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if (bw.weight0 > 0 && exclude.Contains(bw.boneIndex0)) continue;
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if (bw.weight1 > 0 && exclude.Contains(bw.boneIndex1)) continue;
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if (bw.weight2 > 0 && exclude.Contains(bw.boneIndex2)) continue;
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if (bw.weight3 > 0 && exclude.Contains(bw.boneIndex3)) continue;
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}
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{
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var bw = bws[c];
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if (bw.weight0 > 0 && exclude.Contains(bw.boneIndex0)) continue;
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if (bw.weight1 > 0 && exclude.Contains(bw.boneIndex1)) continue;
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if (bw.weight2 > 0 && exclude.Contains(bw.boneIndex2)) continue;
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if (bw.weight3 > 0 && exclude.Contains(bw.boneIndex3)) continue;
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}
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yield return a;
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yield return b;
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yield return c;
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}
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}
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}
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public static Mesh CreateErasedMesh(Mesh src, int[] eraseBoneIndices)
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{
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/*
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Debug.LogFormat("{0} exclude: {1}",
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src.name,
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String.Join(", ", eraseBoneIndices.Select(x => x.ToString()).ToArray())
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);
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*/
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var mesh = new Mesh();
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mesh.name = src.name + "(erased)";
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mesh.vertices = src.vertices;
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mesh.normals = src.normals;
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mesh.uv = src.uv;
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mesh.tangents = src.tangents;
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mesh.boneWeights = src.boneWeights;
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mesh.bindposes = src.bindposes;
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mesh.subMeshCount = src.subMeshCount;
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for (int i = 0; i < src.subMeshCount; ++i)
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{
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mesh.SetIndices(ExcludeTriangles(src.GetIndices(i), mesh.boneWeights, eraseBoneIndices).ToArray(),
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MeshTopology.Triangles, i);
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}
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return mesh;
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}
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public static int IndexOf(this Transform[] list, Transform target)
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{
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for (int i = 0; i < list.Length; ++i)
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{
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if (list[i] == target)
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{
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return i;
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}
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}
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return -1;
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}
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public static IEnumerable<Transform> Ancestor(this Transform t)
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{
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yield return t;
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if (t.parent != null)
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{
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foreach (var x in Ancestor(t.parent))
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{
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yield return x;
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}
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}
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}
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}
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}
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