UniVRM/Assets/VRM10_Samples/ClothSample/RotateParticle/Runtime/IRotateParticleSystem.cs
2024-11-19 20:03:26 +09:00

15 lines
351 B
C#

using System;
using System.Threading.Tasks;
using UniGLTF;
using UniVRM10;
namespace RotateParticle
{
public interface IRotateParticleSystem : IDisposable
{
Task InitializeAsync(Vrm10Instance vrm, IAwaitCaller awaitCaller);
void Process(float deltaTime);
void ResetInitialRotation();
void DrawGizmos();
}
}