UniVRM/Scripts/BlendShape/Editor/BlendShapeClipEditor.cs
2018-07-24 20:36:42 +09:00

325 lines
12 KiB
C#

using System;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
namespace VRM
{
[CustomEditor(typeof(BlendShapeClip))]
public class BlendShapeClipEditor : PreviewEditor
{
float m_previewSlider;
#region for Editor
SerializedProperty m_BlendShapeNameProp;
SerializedProperty m_PresetProp;
SerializedProperty m_ValuesProp;
ReorderableList m_ValuesList;
SerializedProperty m_MaterialValuesProp;
ReorderableList m_MaterialValuesList;
#endregion
BlendShapeClip m_target;
bool m_changed;
protected override GameObject GetPrefab()
{
return m_target.Prefab;
}
void OnPrefabChanged()
{
m_target.Prefab = Prefab;
Bake(m_target.Values, m_target.MaterialValues, 1.0f);
}
protected override void OnEnable()
{
m_target = (BlendShapeClip)target;
PrefabChanged += OnPrefabChanged;
base.OnEnable();
m_previewSlider = 1.0f;
Bake(m_target.Values, m_target.MaterialValues, m_previewSlider);
m_BlendShapeNameProp = serializedObject.FindProperty("BlendShapeName");
m_PresetProp = serializedObject.FindProperty("Preset");
m_ValuesProp = serializedObject.FindProperty("Values");
m_ValuesList = new ReorderableList(serializedObject, m_ValuesProp);
m_ValuesList.elementHeight = BlendShapeBindingHeight;
m_ValuesList.drawElementCallback =
(rect, index, isActive, isFocused) =>
{
var element = m_ValuesProp.GetArrayElementAtIndex(index);
rect.height -= 4;
rect.y += 2;
if (DrawBlendShapeBinding(rect, element, PreviewSceneManager))
{
m_changed = true;
}
};
m_MaterialValuesProp = serializedObject.FindProperty("MaterialValues");
m_MaterialValuesList = new ReorderableList(serializedObject, m_MaterialValuesProp);
m_MaterialValuesList.elementHeight = MaterialValueBindingHeight;
m_MaterialValuesList.drawElementCallback =
(rect, index, isActive, isFocused) =>
{
var element = m_MaterialValuesProp.GetArrayElementAtIndex(index);
rect.height -= 4;
rect.y += 2;
if (DrawMaterialValueBinding(rect, element, PreviewSceneManager))
{
m_changed = true;
}
};
}
protected override void OnDisable()
{
base.OnDisable();
PrefabChanged -= OnPrefabChanged;
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
m_changed = false;
EditorGUILayout.Space();
var previewSlider = EditorGUILayout.Slider("Preview Weight", m_previewSlider, 0, 1.0f);
if (previewSlider != m_previewSlider)
{
m_previewSlider = previewSlider;
m_changed = true;
}
EditorGUILayout.Space();
serializedObject.Update();
EditorGUILayout.PropertyField(m_BlendShapeNameProp, true);
EditorGUILayout.PropertyField(m_PresetProp, true);
EditorGUILayout.LabelField("BlendShapeBindings", EditorStyles.boldLabel);
m_ValuesList.DoLayoutList();
EditorGUILayout.LabelField("MaterialValueBindings", EditorStyles.boldLabel);
m_MaterialValuesList.DoLayoutList();
serializedObject.ApplyModifiedProperties();
if (m_changed && PreviewSceneManager != null)
{
PreviewSceneManager.Bake(m_target.Values, m_target.MaterialValues, m_previewSlider);
}
}
public override string GetInfoString()
{
return BlendShapeKey.CreateFrom((BlendShapeClip)target).ToString();
}
public static int BlendShapeBindingHeight = 60;
public static bool DrawBlendShapeBinding(Rect position, SerializedProperty property,
PreviewSceneManager scene)
{
bool changed = false;
if (scene != null)
{
var height = 16;
var y = position.y;
var rect = new Rect(position.x, y, position.width, height);
int pathIndex;
if (StringPopup(rect, property.FindPropertyRelative("RelativePath"), scene.SkinnedMeshRendererPathList, out pathIndex))
{
changed = true;
}
y += height;
rect = new Rect(position.x, y, position.width, height);
int blendShapeIndex;
if (IntPopup(rect, property.FindPropertyRelative("Index"), scene.GetBlendShapeNames(pathIndex), out blendShapeIndex))
{
changed = true;
}
y += height;
rect = new Rect(position.x, y, position.width, height);
if (FloatSlider(rect, property.FindPropertyRelative("Weight"), 100))
{
changed = true;
}
}
return changed;
}
public static int MaterialValueBindingHeight = 90;
public static bool DrawMaterialValueBinding(Rect position, SerializedProperty property,
PreviewSceneManager scene)
{
bool changed = false;
if (scene != null)
{
var height = 16;
var y = position.y;
var rect = new Rect(position.x, y, position.width, height);
int materialIndex;
if (StringPopup(rect, property.FindPropertyRelative("MaterialName"), scene.MaterialNames, out materialIndex))
{
changed = true;
}
if (materialIndex >= 0)
{
var materialItem = scene.GetMaterialItem(scene.MaterialNames[materialIndex]);
if (materialItem != null)
{
y += height;
rect = new Rect(position.x, y, position.width, height);
// プロパティ名のポップアップ
int propIndex;
if (StringPopup(rect, property.FindPropertyRelative("ValueName"), materialItem.PropNames, out propIndex))
{
changed = true;
}
if (propIndex >= 0)
{
// 有効なプロパティ名が選択された
var propItem = materialItem.PropMap[materialItem.PropNames[propIndex]];
{
switch (propItem.PropertyType)
{
case ShaderUtil.ShaderPropertyType.Color:
{
property.FindPropertyRelative("BaseValue").vector4Value = propItem.DefaultValues;
// max
y += height;
rect = new Rect(position.x, y, position.width, height);
if (ColorProp(rect, property.FindPropertyRelative("TargetValue")))
{
changed = true;
}
}
break;
case ShaderUtil.ShaderPropertyType.TexEnv:
{
property.FindPropertyRelative("BaseValue").vector4Value = propItem.DefaultValues;
// max
y += height;
rect = new Rect(position.x, y, position.width, height);
if (OffsetProp(rect, property.FindPropertyRelative("TargetValue")))
{
changed = true;
}
}
break;
}
}
}
}
}
}
return changed;
}
static bool StringPopup(Rect rect, SerializedProperty prop, string[] options, out int newIndex)
{
if (options == null)
{
newIndex = -1;
return false;
}
var oldIndex = Array.IndexOf(options, prop.stringValue);
newIndex = EditorGUI.Popup(rect, oldIndex, options);
if (newIndex != oldIndex && newIndex >= 0 && newIndex < options.Length)
{
prop.stringValue = options[newIndex];
return true;
}
else
{
return false;
}
}
static bool IntPopup(Rect rect, SerializedProperty prop, string[] options, out int newIndex)
{
if (options == null)
{
newIndex = -1;
return false;
}
var oldIndex = prop.intValue;
newIndex = EditorGUI.Popup(rect, oldIndex, options);
if (newIndex != oldIndex && newIndex >= 0 && newIndex < options.Length)
{
prop.intValue = newIndex;
return true;
}
else
{
return false;
}
}
static bool FloatSlider(Rect rect, SerializedProperty prop, float maxValue)
{
var oldValue = prop.floatValue;
var newValue = EditorGUI.Slider(rect, prop.floatValue, 0, 100f);
if (newValue != oldValue)
{
prop.floatValue = newValue;
return true;
}
else
{
return false;
}
}
static bool ColorProp(Rect rect, SerializedProperty prop)
{
var oldValue = (Color)prop.vector4Value;
var newValue = EditorGUI.ColorField(rect, prop.displayName, oldValue);
if (newValue != oldValue)
{
prop.vector4Value = newValue;
return true;
}
else
{
return false;
}
}
static bool OffsetProp(Rect rect, SerializedProperty prop)
{
var oldValue = prop.vector4Value;
var newValue = EditorGUI.Vector4Field(rect, prop.displayName, oldValue);
if (newValue != oldValue)
{
prop.vector4Value = newValue;
return true;
}
else
{
return false;
}
}
}
}