UniVRM/Assets/VRM10/Runtime/VRM10.asmdef

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{
"name": "VRM10",
"references": [
"VrmLib",
"MToon",
"UniGLTF",
"VRMShaders.GLTF.IO.Runtime",
"VRMShaders.VRM10.Format.Runtime",
"UniHumanoid"
],
"optionalUnityReferences": [],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": []
}