UniVRM/Assets/VRM10/Runtime/Components/Vrm10Runtime/OpenXRHandTracking.cs
2022-11-25 22:22:12 +09:00

65 lines
3.1 KiB
C#

using System.Collections.Generic;
using UnityEngine;
namespace UniVRM10
{
/// <summary>
/// TPose のときに XR_EXT_hand_tracking の joint が向いている向きを定義する。
///
/// https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#_conventions_of_hand_joints
///
/// Unityは左手系なので、X軸を反転させます。
/// </summary>
public static class OpenXRHandTracking
{
public static Quaternion GetRotation(Vector3 up, Vector3 forward)
{
var xAxis = Vector3.Cross(up, forward).normalized;
var m = new Matrix4x4(xAxis, up, forward, new Vector4(0, 0, 0, 1));
return m.rotation;
}
public static Quaternion LeftHand = GetRotation(Vector3.up, Vector3.right);
public static Quaternion LeftThumb = GetRotation(Vector3.up, (Vector3.right + Vector3.forward).normalized);
public static Quaternion RightHand = GetRotation(Vector3.up, Vector3.left);
public static Quaternion RightThumb = GetRotation(Vector3.up, (Vector3.left + Vector3.forward).normalized);
public static readonly Dictionary<HumanBodyBones, Quaternion> InitialRotations = new Dictionary<HumanBodyBones, Quaternion>()
{
// Left
{HumanBodyBones.LeftHand, LeftHand},
{HumanBodyBones.LeftThumbProximal, LeftThumb},
{HumanBodyBones.LeftThumbIntermediate, LeftThumb},
{HumanBodyBones.LeftThumbDistal, LeftThumb},
{HumanBodyBones.LeftIndexProximal, LeftHand},
{HumanBodyBones.LeftIndexIntermediate, LeftHand},
{HumanBodyBones.LeftIndexDistal, LeftHand},
{HumanBodyBones.LeftMiddleProximal, LeftHand},
{HumanBodyBones.LeftMiddleIntermediate, LeftHand},
{HumanBodyBones.LeftMiddleDistal, LeftHand},
{HumanBodyBones.LeftRingProximal, LeftHand},
{HumanBodyBones.LeftRingIntermediate, LeftHand},
{HumanBodyBones.LeftRingDistal, LeftHand},
{HumanBodyBones.LeftLittleProximal, LeftHand},
{HumanBodyBones.LeftLittleIntermediate, LeftHand},
{HumanBodyBones.LeftLittleDistal, LeftHand},
// Right
{HumanBodyBones.RightHand, RightHand},
{HumanBodyBones.RightThumbProximal, RightThumb},
{HumanBodyBones.RightThumbIntermediate, RightThumb},
{HumanBodyBones.RightThumbDistal, RightThumb},
{HumanBodyBones.RightIndexProximal, RightHand},
{HumanBodyBones.RightIndexIntermediate, RightHand},
{HumanBodyBones.RightIndexDistal, RightHand},
{HumanBodyBones.RightMiddleProximal, RightHand},
{HumanBodyBones.RightMiddleIntermediate, RightHand},
{HumanBodyBones.RightMiddleDistal, RightHand},
{HumanBodyBones.RightRingProximal, RightHand},
{HumanBodyBones.RightRingIntermediate, RightHand},
{HumanBodyBones.RightRingDistal, RightHand},
{HumanBodyBones.RightLittleProximal, RightHand},
{HumanBodyBones.RightLittleIntermediate, RightHand},
{HumanBodyBones.RightLittleDistal, RightHand},
};
}
}