UniVRM/Assets/VRM/Runtime/SpringBone/VRMSpringBoneColliderGroup.cs
ousttrue 4893c4b90e Do not use the variadic max to avoid gc
public static float Max(params float[] values);
2021-04-12 16:26:49 +09:00

75 lines
1.9 KiB
C#

using System;
using System.Collections.Generic;
using MeshUtility;
using UnityEngine;
namespace VRM
{
#if UNITY_5_5_OR_NEWER
[DefaultExecutionOrder(11001)]
#endif
public class VRMSpringBoneColliderGroup : MonoBehaviour
{
[Serializable]
public class SphereCollider
{
public Vector3 Offset;
[Range(0, 1.0f)]
public float Radius;
}
[SerializeField]
public SphereCollider[] Colliders = new SphereCollider[]{
new SphereCollider
{
Radius=0.1f
}
};
[SerializeField]
Color m_gizmoColor = Color.magenta;
public float UniformedLossyScale
{
get
{
return Mathf.Max(
Mathf.Max(transform.lossyScale.x,
transform.lossyScale.y),
transform.lossyScale.z
);
}
}
private void OnDrawGizmosSelected()
{
Gizmos.color = m_gizmoColor;
Matrix4x4 mat = transform.localToWorldMatrix;
var ls = UniformedLossyScale;
Gizmos.matrix = mat * Matrix4x4.Scale(new Vector3(
1.0f / transform.lossyScale.x * ls,
1.0f / transform.lossyScale.y * ls,
1.0f / transform.lossyScale.z * ls
));
foreach (var y in Colliders)
{
Gizmos.DrawWireSphere(y.Offset, y.Radius);
}
}
public IEnumerable<Validation> Validate()
{
if (transform.localScale != Vector3.one)
{
yield return Validation.Warning($"'{name}' GameObject has none 1 scaling");
}
else if (transform.lossyScale != Vector3.one)
{
yield return Validation.Warning($"'{name}' parent GameObject has none 1 scaling");
}
}
}
}