mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-04-15 01:28:34 -05:00
323 lines
11 KiB
C#
323 lines
11 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UniGLTF;
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namespace VRM
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{
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/// <summary>
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/// The base algorithm is http://rocketjump.skr.jp/unity3d/109/ of @ricopin416
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/// DefaultExecutionOrder(11000) means calculate springbone after FinalIK( VRIK )
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/// </summary>
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[DefaultExecutionOrder(11000)]
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// [RequireComponent(typeof(VCIObject))]
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public sealed class VRMSpringBone : MonoBehaviour
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{
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[SerializeField]
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public string m_comment;
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[SerializeField] [Header("Gizmo")] private bool m_drawGizmo = default;
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[SerializeField] private Color m_gizmoColor = Color.yellow;
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[SerializeField]
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[Range(0, 4)]
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[Header("Settings")]
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public float m_stiffnessForce = 1.0f;
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[SerializeField] [Range(0, 2)] public float m_gravityPower;
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[SerializeField] public Vector3 m_gravityDir = new Vector3(0, -1.0f, 0);
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[SerializeField] [Range(0, 1)] public float m_dragForce = 0.4f;
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[SerializeField] public Transform m_center;
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[SerializeField] public List<Transform> RootBones = new List<Transform>();
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Dictionary<Transform, Quaternion> m_initialLocalRotationMap;
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[SerializeField]
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[Range(0, 0.5f)]
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[Header("Collider")]
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public float m_hitRadius = 0.02f;
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[SerializeField]
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public VRMSpringBoneColliderGroup[] ColliderGroups;
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public enum SpringBoneUpdateType
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{
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LateUpdate,
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FixedUpdate,
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}
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[SerializeField]
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public SpringBoneUpdateType m_updateType = SpringBoneUpdateType.LateUpdate;
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/// <summary>
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/// original from
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/// http://rocketjump.skr.jp/unity3d/109/
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/// </summary>
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private class VRMSpringBoneLogic
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{
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Transform m_transform;
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public Transform Head => m_transform;
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private Vector3 m_boneAxis;
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private Vector3 m_currentTail;
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private readonly float m_length;
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private Vector3 m_localDir;
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private Vector3 m_prevTail;
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public VRMSpringBoneLogic(Transform center, Transform transform, Vector3 localChildPosition)
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{
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m_transform = transform;
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var worldChildPosition = m_transform.TransformPoint(localChildPosition);
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m_currentTail = center != null
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? center.InverseTransformPoint(worldChildPosition)
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: worldChildPosition;
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m_prevTail = m_currentTail;
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LocalRotation = transform.localRotation;
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m_boneAxis = localChildPosition.normalized;
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m_length = localChildPosition.magnitude;
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}
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public Vector3 Tail => m_transform.localToWorldMatrix.MultiplyPoint(m_boneAxis * m_length);
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private Quaternion LocalRotation { get; }
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public float Radius { get; set; }
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private Quaternion ParentRotation =>
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m_transform.parent != null
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? m_transform.parent.rotation
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: Quaternion.identity;
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public void Update(Transform center,
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float stiffnessForce, float dragForce, Vector3 external,
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List<SphereCollider> colliders)
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{
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var currentTail = center != null
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? center.TransformPoint(m_currentTail)
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: m_currentTail;
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var prevTail = center != null
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? center.TransformPoint(m_prevTail)
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: m_prevTail;
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// verlet積分で次の位置を計算
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var nextTail = currentTail
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+ (currentTail - prevTail) * (1.0f - dragForce) // 前フレームの移動を継続する(減衰もあるよ)
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+ ParentRotation * LocalRotation * m_boneAxis * stiffnessForce // 親の回転による子ボーンの移動目標
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+ external; // 外力による移動量
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// 長さをboneLengthに強制
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var position = m_transform.position;
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nextTail = position + (nextTail - position).normalized * m_length;
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// Collisionで移動
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nextTail = Collision(colliders, nextTail);
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m_prevTail = center != null
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? center.InverseTransformPoint(currentTail)
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: currentTail;
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m_currentTail = center != null
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? center.InverseTransformPoint(nextTail)
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: nextTail;
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//回転を適用
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m_transform.rotation = ApplyRotation(nextTail);
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}
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protected virtual Quaternion ApplyRotation(Vector3 nextTail)
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{
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var rotation = ParentRotation * LocalRotation;
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return Quaternion.FromToRotation(rotation * m_boneAxis,
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nextTail - m_transform.position) * rotation;
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}
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protected virtual Vector3 Collision(List<SphereCollider> colliders, Vector3 nextTail)
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{
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foreach (var collider in colliders)
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{
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var r = Radius + collider.Radius;
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if (Vector3.SqrMagnitude(nextTail - collider.Position) <= (r * r))
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{
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// ヒット。Colliderの半径方向に押し出す
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var normal = (nextTail - collider.Position).normalized;
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var posFromCollider = collider.Position + normal * (Radius + collider.Radius);
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// 長さをboneLengthに強制
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nextTail = m_transform.position + (posFromCollider - m_transform.position).normalized * m_length;
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}
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}
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return nextTail;
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}
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public void DrawGizmo(Transform center, float radius, Color color)
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{
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var currentTail = center != null
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? center.TransformPoint(m_currentTail)
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: m_currentTail;
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var prevTail = center != null
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? center.TransformPoint(m_prevTail)
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: m_prevTail;
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Gizmos.color = Color.gray;
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Gizmos.DrawLine(currentTail, prevTail);
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Gizmos.DrawWireSphere(prevTail, radius);
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Gizmos.color = color;
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Gizmos.DrawLine(currentTail, m_transform.position);
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Gizmos.DrawWireSphere(currentTail, radius);
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}
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}
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List<VRMSpringBoneLogic> m_verlet = new List<VRMSpringBoneLogic>();
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void Awake()
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{
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Setup();
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}
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[ContextMenu("Reset bones")]
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public void Setup(bool force = false)
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{
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if (RootBones != null)
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{
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if (force || m_initialLocalRotationMap == null)
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{
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m_initialLocalRotationMap = new Dictionary<Transform, Quaternion>();
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}
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else
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{
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foreach (var kv in m_initialLocalRotationMap) kv.Key.localRotation = kv.Value;
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m_initialLocalRotationMap.Clear();
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}
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m_verlet.Clear();
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foreach (var go in RootBones)
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{
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if (go != null)
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{
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foreach (var x in go.transform.GetComponentsInChildren<Transform>(true)) m_initialLocalRotationMap[x] = x.localRotation;
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SetupRecursive(m_center, go);
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}
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}
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}
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}
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public void SetLocalRotationsIdentity()
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{
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foreach (var verlet in m_verlet) verlet.Head.localRotation = Quaternion.identity;
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}
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private static IEnumerable<Transform> GetChildren(Transform parent)
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{
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for (var i = 0; i < parent.childCount; ++i) yield return parent.GetChild(i);
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}
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private void SetupRecursive(Transform center, Transform parent)
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{
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if (parent.childCount == 0)
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{
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var delta = parent.position - parent.parent.position;
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var childPosition = parent.position + delta.normalized * 0.07f;
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m_verlet.Add(new VRMSpringBoneLogic(center, parent,
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parent.worldToLocalMatrix.MultiplyPoint(childPosition)));
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}
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else
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{
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var firstChild = GetChildren(parent).First();
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var localPosition = firstChild.localPosition;
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var scale = firstChild.lossyScale;
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m_verlet.Add(new VRMSpringBoneLogic(center, parent,
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new Vector3(
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localPosition.x * scale.x,
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localPosition.y * scale.y,
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localPosition.z * scale.z
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)))
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;
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}
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foreach (Transform child in parent) SetupRecursive(center, child);
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}
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void LateUpdate()
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{
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if (m_updateType == SpringBoneUpdateType.LateUpdate)
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{
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UpdateProcess(Time.deltaTime);
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}
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}
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void FixedUpdate()
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{
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if (m_updateType == SpringBoneUpdateType.FixedUpdate)
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{
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UpdateProcess(Time.fixedDeltaTime);
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}
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}
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public struct SphereCollider
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{
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// public Transform Transform;
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public readonly Vector3 Position;
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public readonly float Radius;
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public SphereCollider(Transform transform, VRMSpringBoneColliderGroup.SphereCollider collider)
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{
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Position = transform.TransformPoint(collider.Offset);
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var ls = transform.lossyScale;
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var scale = Mathf.Max(Mathf.Max(ls.x, ls.y), ls.z);
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Radius = scale * collider.Radius;
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}
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}
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private List<SphereCollider> m_colliders = new List<SphereCollider>();
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private void UpdateProcess(float deltaTime)
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{
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if (m_verlet == null || m_verlet.Count == 0)
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{
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if (RootBones == null) return;
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Setup();
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}
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m_colliders.Clear();
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if (ColliderGroups != null)
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{
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foreach (var group in ColliderGroups)
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{
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if (group != null)
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{
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foreach (var collider in group.Colliders)
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{
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m_colliders.Add(new SphereCollider(group.transform, collider));
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}
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}
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}
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}
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var stiffness = m_stiffnessForce * deltaTime;
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var external = m_gravityDir * (m_gravityPower * deltaTime);
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foreach (var verlet in m_verlet)
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{
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verlet.Radius = m_hitRadius;
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verlet.Update(m_center,
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stiffness,
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m_dragForce,
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external,
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m_colliders
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);
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}
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}
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private void OnDrawGizmos()
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{
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if (!m_drawGizmo) return;
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foreach (var verlet in m_verlet)
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verlet.DrawGizmo(m_center, m_hitRadius, m_gizmoColor);
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}
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}
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} |