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* UniGLTF.GltfTextureExporter.GetBytesWithMime を VRMShaders.AssetTextureUtil.GetTextureBytesWithMime に移動 * テスト NotReadable, Compressed を VRMShaders に移動 * テスト用リソース Resources/4x4.png と 4x4compressed.DDS を VRMShaders に移動
17 lines
394 B
Plaintext
17 lines
394 B
Plaintext
{
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"name": "VRM.Samples",
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"references": [
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"VRM",
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"UniHumanoid",
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"UniGLTF",
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"VRMShaders.GLTF.IO.Runtime"
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],
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"optionalUnityReferences": [],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": []
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} |