UniVRM/Assets/VRM10/Runtime/Components/Constraint/ConstraintSource.cs

79 lines
2.6 KiB
C#

using UnityEngine;
using System;
using UniGLTF.Extensions.VRMC_node_constraint;
namespace UniVRM10
{
class ConstraintSource
{
readonly Transform m_modelRoot;
readonly Transform m_transform;
readonly ObjectSpace m_coords;
readonly TRS m_initial;
public Vector3 TranslationDelta
{
get
{
switch (m_coords)
{
// case ObjectSpace.World: return m_transform.position - m_initial.Translation;
case ObjectSpace.local: return m_transform.localPosition - m_initial.Translation;
case ObjectSpace.model: return m_modelRoot.worldToLocalMatrix.MultiplyPoint(m_transform.position) - m_initial.Translation;
default: throw new NotImplementedException();
}
}
}
public Quaternion RotationDelta
{
get
{
switch (m_coords)
{
// 右からかけるか、左からかけるか、それが問題なのだ
// case SourceCoordinates.World: return m_transform.rotation * Quaternion.Inverse(m_initial.Rotation);
case ObjectSpace.local: return m_transform.localRotation * Quaternion.Inverse(m_initial.Rotation);
case ObjectSpace.model: return m_transform.rotation * Quaternion.Inverse(m_modelRoot.rotation) * Quaternion.Inverse(m_initial.Rotation);
default: throw new NotImplementedException();
}
}
}
public ConstraintSource(Transform t, ObjectSpace coords, Transform modelRoot = null)
{
m_transform = t;
m_coords = coords;
switch (coords)
{
// case SourceCoordinates.World:
// m_initial = TRS.GetWorld(t);
// break;
case ObjectSpace.local:
m_initial = TRS.GetLocal(t);
break;
case ObjectSpace.model:
{
var world = TRS.GetWorld(t);
m_modelRoot = modelRoot;
m_initial = new TRS
{
Translation = modelRoot.worldToLocalMatrix.MultiplyPoint(world.Translation),
Rotation = world.Rotation * Quaternion.Inverse(m_modelRoot.rotation),
};
}
break;
default:
throw new NotImplementedException();
}
}
}
}