UniVRM/Assets/VRM/MToon/Runtime/MToonDefinition.cs
2024-07-19 17:06:36 +09:00

109 lines
3.0 KiB
C#

using UnityEngine;
namespace MToon
{
public class MToonDefinition
{
public MetaDefinition Meta;
public RenderingDefinition Rendering;
public ColorDefinition Color;
public LightingDefinition Lighting;
public EmissionDefinition Emission;
public MatCapDefinition MatCap;
public RimDefinition Rim;
public OutlineDefinition Outline;
public TextureUvCoordsDefinition TextureOption;
}
public class MetaDefinition
{
public string Implementation;
public int VersionNumber;
}
public class RenderingDefinition
{
public RenderMode RenderMode;
public CullMode CullMode;
public int RenderQueueOffsetNumber;
}
public class ColorDefinition
{
public Color LitColor;
public Texture2D LitMultiplyTexture;
public Color ShadeColor;
public Texture2D ShadeMultiplyTexture;
public float CutoutThresholdValue;
}
public class LightingDefinition
{
public LitAndShadeMixingDefinition LitAndShadeMixing;
public LightingInfluenceDefinition LightingInfluence;
public NormalDefinition Normal;
}
public class LitAndShadeMixingDefinition
{
public float ShadingShiftValue;
public float ShadingToonyValue;
public float ShadowReceiveMultiplierValue;
public Texture2D ShadowReceiveMultiplierMultiplyTexture;
public float LitAndShadeMixingMultiplierValue;
public Texture2D LitAndShadeMixingMultiplierMultiplyTexture;
}
public class LightingInfluenceDefinition
{
public float LightColorAttenuationValue;
public float GiIntensityValue;
}
public class EmissionDefinition
{
public Color EmissionColor;
public Texture2D EmissionMultiplyTexture;
}
public class MatCapDefinition
{
public Texture2D AdditiveTexture;
}
public class RimDefinition
{
public Color RimColor;
public Texture2D RimMultiplyTexture;
public float RimLightingMixValue;
public float RimFresnelPowerValue;
public float RimLiftValue;
}
public class NormalDefinition
{
public Texture2D NormalTexture;
public float NormalScaleValue;
}
public class OutlineDefinition
{
public OutlineWidthMode OutlineWidthMode;
public float OutlineWidthValue;
public Texture2D OutlineWidthMultiplyTexture;
public float OutlineScaledMaxDistanceValue;
public OutlineColorMode OutlineColorMode;
public Color OutlineColor;
public float OutlineLightingMixValue;
}
public class TextureUvCoordsDefinition
{
public Vector2 MainTextureLeftBottomOriginScale;
public Vector2 MainTextureLeftBottomOriginOffset;
public Texture2D UvAnimationMaskTexture;
public float UvAnimationScrollXSpeedValue;
public float UvAnimationScrollYSpeedValue;
public float UvAnimationRotationSpeedValue;
}
}