UniVRM/Assets/UniGLTF/Runtime/SpringBoneJobs/Blittables/BlittableSpring.cs

18 lines
514 B
C#

using System;
namespace UniGLTF.SpringBoneJobs.Blittables
{
/// <summary>
/// 1本の毛束を表すデータ型
/// FastSpringBoneではこれを起点として並列化し、処理を行う
/// </summary>
[Serializable]
public struct BlittableSpring
{
public BlittableSpan colliderSpan;
public BlittableSpan logicSpan;
public int centerTransformIndex;
public int transformIndexOffset;
public unsafe BlittableExternalData* ExternalData;
}
}