UniVRM/Assets/UniGLTF/Runtime/SpringBoneJobs/Blittables/BlittableExternalData.cs

17 lines
416 B
C#

using UnityEngine;
namespace UniGLTF.SpringBoneJobs.Blittables
{
/// <summary>
/// 外力等の毎フレーム更新されうる外部から与えられる情報
/// </summary>
public struct BlittableExternalData
{
public Vector3 ExternalForce;
/// <summary>
/// if false, spring bone is paused.
/// </summary>
public bool IsSpringBoneEnabled;
}
}