UniVRM/Assets/UniGLTF/Runtime/SpringBoneJobs/InputPorts/FastSpringBoneCollider.cs

13 lines
273 B
C#

using System;
using UnityEngine;
using UniGLTF.SpringBoneJobs.Blittables;
namespace UniGLTF.SpringBoneJobs.InputPorts
{
[Serializable]
public struct FastSpringBoneCollider
{
public Transform Transform;
public BlittableCollider Collider;
}
}