UniVRM/Assets/VRMShaders/GLTF/IO/Runtime/Texture/Importer/UnityTextureDeserializer.cs
Masataka SUMI fd293b5f4c fix
2022-11-03 18:34:13 +09:00

46 lines
1.6 KiB
C#

using System;
using System.Threading.Tasks;
using UnityEngine;
namespace VRMShaders
{
/// <summary>
/// Unity の ImageConversion.LoadImage を用いて PNG/JPG の読み込みを実現する
/// </summary>
public sealed class UnityTextureDeserializer : ITextureDeserializer
{
public async Task<Texture2D> LoadTextureAsync(DeserializingTextureInfo textureInfo, IAwaitCaller awaitCaller)
{
switch (textureInfo.DataMimeType)
{
case "image/png":
break;
case "image/jpeg":
break;
default:
if (string.IsNullOrEmpty(textureInfo.DataMimeType))
{
Debug.Log($"Texture image MIME type is empty.");
}
else
{
Debug.Log($"Texture image MIME type `{textureInfo.DataMimeType}` is not supported.");
}
break;
}
var texture = new Texture2D(2, 2, TextureFormat.ARGB32, textureInfo.UseMipmap, textureInfo.ColorSpace == ColorSpace.Linear);
if (textureInfo.ImageData != null)
{
texture.LoadImage(textureInfo.ImageData);
texture.wrapModeU = textureInfo.WrapModeU;
texture.wrapModeV = textureInfo.WrapModeV;
texture.filterMode = textureInfo.FilterMode;
await awaitCaller.NextFrame();
}
return texture;
}
}
}