UniVRM/Assets/VRM10/Runtime
2022-10-26 15:56:36 +09:00
..
Components Make unsupported shaders visible 2022-10-26 15:56:36 +09:00
FastSpringBone 外力をキャラクターごとに設定するように変更 2022-10-20 15:31:59 +09:00
Format matcapColor 反映 2022-09-21 13:15:04 +09:00
IO add MigrateExporter 2022-10-20 13:59:29 +09:00
Migration modGltf 引き数を追加 2022-10-21 19:42:36 +09:00
Scenes Add ControlRigGenerationOption 2022-09-16 17:02:29 +09:00
Version menu that contains "//" is not visible in Unity-2021.2 2021-11-08 18:01:50 +09:00
Components.meta merge vrm10 2021-01-07 13:37:24 +09:00
EnumFlagsAttribute.cs VRM10RotationConstraintEditor 2021-05-18 17:00:21 +09:00
EnumFlagsAttribute.cs.meta VRM10RotationConstraintEditor 2021-05-18 17:00:21 +09:00
FastSpringBone.meta Add fastSpringBone10 2021-09-29 17:02:45 +09:00
Format.meta merge vrm10 2021-01-07 13:37:24 +09:00
IO.meta merge vrm10 2021-01-07 13:37:24 +09:00
Migration.meta init Migration 2021-01-20 18:36:39 +09:00
Scenes.meta merge vrm10 2021-01-07 13:37:24 +09:00
StringExtensions.cs merge vrm10 2021-01-07 13:37:24 +09:00
StringExtensions.cs.meta merge vrm10 2021-01-07 13:37:24 +09:00
UnityExtensions.cs Specify color space in exporting VRM10 Material. 2021-05-07 19:57:42 +09:00
UnityExtensions.cs.meta merge vrm10 2021-01-07 13:37:24 +09:00
Version.meta merge vrm10 2021-01-07 13:37:24 +09:00
VRM10.asmdef Create an asmdef named UniGLTF.Utils 2022-09-07 15:53:59 +09:00
VRM10.asmdef.meta merge vrm10 2021-01-07 13:37:24 +09:00