UniVRM/Assets/VRMShaders/VRM/IO/Runtime/GLTF/Unlit_Texture.cs
2021-04-08 20:19:37 +09:00

27 lines
640 B
C#

using System.Collections.Generic;
namespace UniGLTF.ShaderPropExporter
{
public static partial class PreShaderPropExporter
{
[PreExportShader]
static KeyValuePair<string, ShaderProps> Unlit_Texture
{
get
{
return new KeyValuePair<string, ShaderProps>(
"Unlit/Texture",
new ShaderProps
{
Properties = new ShaderProperty[]{
new ShaderProperty("_MainTex", ShaderPropertyType.TexEnv)
}
}
);
}
}
}
}