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21 lines
716 B
C#
21 lines
716 B
C#
namespace UniGLTF.ShaderPropExporter
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{
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public static partial class PreExportShaders
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{
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const string GLTF_FOLDER = "GLTF";
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#pragma warning disable 414
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[PreExportShaders]
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static SupportedShader[] SupportedShaders = new SupportedShader[]
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{
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new SupportedShader(GLTF_FOLDER, "Standard"),
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new SupportedShader(GLTF_FOLDER, "Unlit/Color"),
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new SupportedShader(GLTF_FOLDER, "Unlit/Texture"),
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new SupportedShader(GLTF_FOLDER, "Unlit/Transparent"),
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new SupportedShader(GLTF_FOLDER, "Unlit/Transparent Cutout"),
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new SupportedShader(GLTF_FOLDER, "UniGLTF/UniUnlit"),
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};
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#pragma warning restore 414
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}
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}
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