UniVRM/Assets/VRMShaders/VRM/IO/Runtime/GLTF/PreExportShaders_GLTF.cs
2021-04-08 20:19:37 +09:00

21 lines
716 B
C#

namespace UniGLTF.ShaderPropExporter
{
public static partial class PreExportShaders
{
const string GLTF_FOLDER = "GLTF";
#pragma warning disable 414
[PreExportShaders]
static SupportedShader[] SupportedShaders = new SupportedShader[]
{
new SupportedShader(GLTF_FOLDER, "Standard"),
new SupportedShader(GLTF_FOLDER, "Unlit/Color"),
new SupportedShader(GLTF_FOLDER, "Unlit/Texture"),
new SupportedShader(GLTF_FOLDER, "Unlit/Transparent"),
new SupportedShader(GLTF_FOLDER, "Unlit/Transparent Cutout"),
new SupportedShader(GLTF_FOLDER, "UniGLTF/UniUnlit"),
};
#pragma warning restore 414
}
}