UniVRM/Assets/VRMShaders/GLTF/IO/Runtime/Texture/Importer/SamplerParam.cs

32 lines
791 B
C#

using UnityEngine;
namespace VRMShaders
{
public readonly struct SamplerParam
{
public TextureWrapMode WrapModesU { get; }
public TextureWrapMode WrapModesV { get; }
public FilterMode FilterMode { get; }
public bool EnableMipMap { get; }
public SamplerParam(TextureWrapMode wrapModesU, TextureWrapMode wrapModesV, FilterMode filterMode, bool enableMipMap)
{
WrapModesU = wrapModesU;
WrapModesV = wrapModesV;
FilterMode = filterMode;
EnableMipMap = enableMipMap;
}
public static SamplerParam Default => new SamplerParam(
TextureWrapMode.Repeat,
TextureWrapMode.Repeat,
FilterMode.Bilinear,
true
);
}
}