mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-05-12 21:45:06 -05:00
147 lines
4.8 KiB
C#
147 lines
4.8 KiB
C#
using System;
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using UnityEngine;
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namespace VRM
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{
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[Serializable]
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public struct BlendShapeBinding : IEquatable<BlendShapeBinding>
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{
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public String RelativePath;
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public int Index;
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public float Weight;
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public override string ToString()
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{
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return string.Format("{0}[{1}]=>{2}", RelativePath, Index, Weight);
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}
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public bool Equals(BlendShapeBinding other)
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{
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return string.Equals(RelativePath, other.RelativePath) && Index == other.Index && Weight.Equals(other.Weight);
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}
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public override bool Equals(object obj)
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{
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if (ReferenceEquals(null, obj)) return false;
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return obj is BlendShapeBinding && Equals((BlendShapeBinding)obj);
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}
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public override int GetHashCode()
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{
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unchecked
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{
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var hashCode = (RelativePath != null ? RelativePath.GetHashCode() : 0);
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hashCode = (hashCode * 397) ^ Index;
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hashCode = (hashCode * 397) ^ Weight.GetHashCode();
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return hashCode;
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}
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}
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}
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[Serializable]
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public struct MaterialValueBinding : IEquatable<MaterialValueBinding>
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{
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public String MaterialName;
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public String ValueName;
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public Vector4 TargetValue;
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public Vector4 BaseValue;
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public bool Equals(MaterialValueBinding other)
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{
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return string.Equals(MaterialName, other.MaterialName) && string.Equals(ValueName, other.ValueName) && TargetValue.Equals(other.TargetValue) && BaseValue.Equals(other.BaseValue);
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}
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public override bool Equals(object obj)
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{
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if (ReferenceEquals(null, obj)) return false;
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return obj is MaterialValueBinding && Equals((MaterialValueBinding)obj);
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}
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public override int GetHashCode()
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{
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unchecked
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{
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var hashCode = (MaterialName != null ? MaterialName.GetHashCode() : 0);
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hashCode = (hashCode * 397) ^ (ValueName != null ? ValueName.GetHashCode() : 0);
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hashCode = (hashCode * 397) ^ TargetValue.GetHashCode();
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hashCode = (hashCode * 397) ^ BaseValue.GetHashCode();
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return hashCode;
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}
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}
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}
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[CreateAssetMenu(menuName = "VRM/BlendShapeClip")]
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public class BlendShapeClip : ScriptableObject
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{
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#if UNITY_EDITOR
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/// <summary>
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/// Preview 用のObject参照
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/// </summary>
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[SerializeField]
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GameObject m_prefab;
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public GameObject Prefab
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{
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set { m_prefab = value; }
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get
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{
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if (m_prefab == null)
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{
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var assetPath = UnityEditor.AssetDatabase.GetAssetPath(this);
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if (!string.IsNullOrEmpty(assetPath))
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{
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// if asset is subasset of prefab
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m_prefab = UnityEditor.AssetDatabase.LoadAssetAtPath<GameObject>(assetPath);
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if (m_prefab == null)
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{
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var parent = UniGLTF.UnityPath.FromAsset(this).Parent;
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var prefabPath = parent.Parent.Child(parent.FileNameWithoutExtension + ".prefab");
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m_prefab = UnityEditor.AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath.Value);
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}
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}
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}
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return m_prefab;
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}
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}
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#endif
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/// <summary>
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/// BlendShapePresetがUnknown場合の識別子
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/// </summary>
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[SerializeField]
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public string BlendShapeName = "";
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/// <summary>
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/// BlendShapePresetを識別する。Unknownの場合は、BlendShapeNameで識別する
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/// </summary>
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[SerializeField]
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public BlendShapePreset Preset;
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/// <summary>
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/// BlendShapeClipに対応するBlendShapeKey
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/// </summary>
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/// <returns></returns>
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public BlendShapeKey Key => BlendShapeKey.CreateFromClip(this);
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/// <summary>
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/// BlendShapeに対する参照(index ベース)
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/// </summary>
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/// <value></value>
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[SerializeField]
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public BlendShapeBinding[] Values = new BlendShapeBinding[] { };
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/// <summary>
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/// マテリアルに対する参照(名前ベース)
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/// </summary>
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/// <value></value>
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[SerializeField]
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public MaterialValueBinding[] MaterialValues = new MaterialValueBinding[] { };
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/// <summary>
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/// UniVRM-0.45: trueの場合、このBlendShapeClipは0と1の間の中間値を取らない。四捨五入する
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/// </summary>
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[SerializeField]
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public bool IsBinary;
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}
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}
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