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<p class="caption" role="heading"><span class="caption-text">external</span></p>
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<li class="toctree-l1"><a class="reference external" href="https://github.com/vrm-c/UniVRM">UniVRM(github)</a></li>
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<section class="tex2jax_ignore mathjax_ignore" id="v0-41">
<h1>v0.41<a class="headerlink" href="#v0-41" title="Permalink to this headline"></a></h1>
<section id="important-information">
<h2>※Important Information※<a class="headerlink" href="#important-information" title="Permalink to this headline"></a></h2>
</section>
<section id="major-updates">
<h2>Major Updates:<a class="headerlink" href="#major-updates" title="Permalink to this headline"></a></h2>
<ul class="simple">
<li><p>[Exporter] Corrected exported normal map (for DXT5)</p></li>
<li><p>[Exporter] Fixed bugs that material parameters were gone when exporting VRM at runtime (for ShaderProperty that cannot be enumerated)</p></li>
<li><p>[BlendShape] Fixed bugs that the list was missing when BlendShapeClip was deleted</p></li>
<li><p>[BlendShape] Manipulation of UV value of Material Animation</p></li>
<li><p>[BLendShape] Added a function to move horizontally with MainTex_ST_S / move vertically with Matex_ST_T</p></li>
<li><p>[BLendShape] When adding new BlendShapeClip, the file name can be put into BlendShapeName</p></li>
<li><p>[SpringBoneColliderGroup] Enhanced NullCheck</p></li>
</ul>
</section>
<section id="editor-updates">
<h2>Editor Updates:<a class="headerlink" href="#editor-updates" title="Permalink to this headline"></a></h2>
<ul class="simple">
<li><p>[Editor] Added version# in VRM menu</p></li>
<li><p>[Editor] Added git hash to unitypackage file name</p></li>
<li><p>[Editor] Added UnitTest</p></li>
</ul>
</section>
<section id="api-updates">
<h2>API Updates:<a class="headerlink" href="#api-updates" title="Permalink to this headline"></a></h2>
<ul class="simple">
<li><p>[Importer] Added the argument: show. Now you can choose to undisplay VRM model when VrmImporter.LoadVrmAsync is ended</p></li>
<li><p>[Importer] Extended code that relies on unpacking textures in the same path as glb</p></li>
<li><p>[Importer] Change Tasks version check from <code class="docutils literal notranslate"><span class="pre">UNITY_2018_1_OR_NEWER</span></code> to <code class="docutils literal notranslate"><span class="pre">UNITY_2017_1_OR_NEWER</span></code></p></li>
<li><p>[Exporter] Organized interface</p></li>
</ul>
<div class="highlight-csharp notranslate"><div class="highlight"><pre><span></span><span class="n">GameObject</span><span class="w"> </span><span class="n">m_model</span><span class="p">;</span>
<span class="kt">string</span><span class="w"> </span><span class="n">path</span><span class="p">;</span>
<span class="kt">var</span><span class="w"> </span><span class="n">vrm</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="n">VRMExporter</span><span class="p">.</span><span class="n">Export</span><span class="p">(</span><span class="n">m_model</span><span class="p">);</span>
<span class="kt">var</span><span class="w"> </span><span class="n">bytes</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="n">vrm</span><span class="p">.</span><span class="n">ToGlbBytes</span><span class="p">();</span>
<span class="n">File</span><span class="p">.</span><span class="n">WriteAllBytes</span><span class="p">(</span><span class="n">path</span><span class="p">,</span><span class="w"> </span><span class="n">bytes</span><span class="p">);</span>
</pre></div>
</div>
<ul class="simple">
<li><p>[UniGLTF] Changed the implementation method of extension from inheritance to partial class</p></li>
<li><p>Added [BlendShapeProxy]<code class="docutils literal notranslate"><span class="pre">public</span> <span class="pre">void</span> <span class="pre">SetValues(IEnumerable&lt;KeyValuePair&lt;BlendShapeKey,</span> <span class="pre">float&gt;&gt;</span> <span class="pre">values)</span></code></p></li>
<li><p>Renamed UniTask =&gt; DepthFirstScheduler</p></li>
</ul>
</section>
<section id="json-related-fixes">
<h2>JSON Related Fixes:<a class="headerlink" href="#json-related-fixes" title="Permalink to this headline"></a></h2>
<p>Discarded <code class="docutils literal notranslate"><span class="pre">/nodes/*/extras/rootBone</span></code>.</p>
<p>This item was meant to save <code class="docutils literal notranslate"><span class="pre">SkinnedMeshRenderer.rootBone</span></code>,
but we found it was the same as <code class="docutils literal notranslate"><span class="pre">/</span> <span class="pre">skins</span> <span class="pre">/</span> <span class="pre">*</span> <span class="pre">/</span> <span class="pre">skeleton</span></code> of the GLTF specification.</p>
<p>When using UniVRM in a built application,
there may be influences by <code class="docutils literal notranslate"><span class="pre">SkinnedMeshRenderer.updateWhenOffscreen</span> <span class="pre">=</span> <span class="pre">false</span></code>.</p>
<p>From now on, we will provide the information about the change of JSON level here.</p>
<p>To use <code class="docutils literal notranslate"><span class="pre">SkinnedMeshRenderer.updateWhenOffscreen=true</span></code> more convenient, we added <code class="docutils literal notranslate"><span class="pre">ImporterContext.EnableUpdateWhenOffscreen</span></code> that can apply to all meshes at one time. Feel free to use it.</p>
</section>
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<ul>
<li><a class="reference internal" href="#">v0.41</a><ul>
<li><a class="reference internal" href="#important-information">※Important Information※</a></li>
<li><a class="reference internal" href="#major-updates">Major Updates:</a></li>
<li><a class="reference internal" href="#editor-updates">Editor Updates:</a></li>
<li><a class="reference internal" href="#api-updates">API Updates:</a></li>
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