UniVRM/Packages/VRM10/Runtime/IO/ExpressionExtensions.cs

91 lines
3.2 KiB
C#

using System;
using System.Collections.Generic;
using UniGLTF;
using UniGLTF.Extensions.VRMC_vrm;
using UnityEngine;
namespace UniVRM10
{
public static class ExpressionExtensions
{
public static MorphTargetBinding? Build10(this MorphTargetBind bind, GameObject root, Vrm10Importer importer)
{
if (bind.Node.TryGetValidIndex(importer.Nodes.Count, out var nodeIndex))
{
var node = importer.Nodes[nodeIndex];
var smr = node.GetComponent<SkinnedMeshRenderer>();
if (smr == null)
{
return default;
}
var relativePath = node.RelativePathFrom(root.transform);
return new MorphTargetBinding(relativePath, bind.Index.Value, bind.Weight.Value);
}
else
{
return default;
}
}
public static UniVRM10.MaterialColorBinding? Build10(this MaterialColorBind bind, IReadOnlyList<MaterialFactory.MaterialLoadInfo> materials)
{
var value = new Vector4(bind.TargetValue[0], bind.TargetValue[1], bind.TargetValue[2], bind.TargetValue[3]);
var material = materials[bind.Material.Value].Asset;
var binding = default(UniVRM10.MaterialColorBinding?);
if (material != null)
{
try
{
binding = new UniVRM10.MaterialColorBinding
{
MaterialName = material.name, // 名前で持つべき?
BindType = bind.Type,
TargetValue = value,
// BaseValue = material.GetColor(kv.Key),
};
}
catch (Exception)
{
// do nothing
}
}
return binding;
}
public static UniVRM10.MaterialUVBinding? Build10(this TextureTransformBind bind, IReadOnlyList<MaterialFactory.MaterialLoadInfo> materials)
{
var material = materials[bind.Material.Value].Asset;
var binding = default(UniVRM10.MaterialUVBinding?);
if (material != null)
{
// Default values: scale [1, 1], offset [0, 0]
Vector2 scaleVec = bind.Scale != null && bind.Scale.Length >= 2
? new Vector2(bind.Scale[0], bind.Scale[1])
: new Vector2(1.0f, 1.0f);
Vector2 offsetVec = bind.Offset != null && bind.Offset.Length >= 2
? new Vector2(bind.Offset[0], bind.Offset[1])
: new Vector2(0.0f, 0.0f);
var (scale, offset) = UniGLTF.TextureTransform.VerticalFlipScaleOffset(scaleVec, offsetVec);
try
{
binding = new UniVRM10.MaterialUVBinding
{
MaterialName = material.name, // 名前で持つべき
Scaling = scale,
Offset = offset,
};
}
catch (Exception)
{
// do nothing
}
}
return binding;
}
}
}