UniVRM/Assets/VRM10/Editor/Components/Constraint
ousttrue 3f09717236
Feature10/spring bone editor (#994)
* SceneView switch

* VRM10ControllerEditor を分割

* VRM10/Editor/Components/VRM10ControllerSceneView.cs

* LookAtEditor, SpringBoneEditor

* VRM10SpringBoneColliderGroup and VRM10SpringBone to VRM10ControllerSpringBone. not MonoBehaviour

* ReorderableList

* VRM10Window.cs

* SpringBoneTreeView

* ScrollView

* rename

* VRM10SpringBoneColliderEditor

* SelectedGUIBase

* spring name

* VRM10SpringBoneCollider gizmo to handle

* SelectedGUI

* 再度、VRM10SpringBoneColliderGroup を MonoBehaviour へ。SerializedObject の参照の都合
2021-06-01 16:00:49 +09:00
..
TRExtensions.cs
TRExtensions.cs.meta
VRM10AimConstraintEditor.cs
VRM10AimConstraintEditor.cs.meta
VRM10PositionConstraintEditor.cs
VRM10PositionConstraintEditor.cs.meta
VRM10PostionRotationConstraintEditorBase.cs
VRM10PostionRotationConstraintEditorBase.cs.meta
VRM10RotationConstraintEditor.cs
VRM10RotationConstraintEditor.cs.meta