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* MeshUtility を UniGLTF 下に移動 * Assets/VRM10 を追加 * JsonSchemaからのコード生成 UniGLTF/Editor/Generator を追加
13 lines
353 B
C#
13 lines
353 B
C#
using System.Collections.Generic;
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namespace UniVRM10
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{
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public interface IExternalUnityObject
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{
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Dictionary<string, T> GetExternalUnityObjects<T>() where T : UnityEngine.Object;
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void SetExternalUnityObject<T>(UnityEditor.AssetImporter.SourceAssetIdentifier sourceAssetIdentifier, T obj) where T : UnityEngine.Object;
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}
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}
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