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* MeshUtility を UniGLTF 下に移動 * Assets/VRM10 を追加 * JsonSchemaからのコード生成 UniGLTF/Editor/Generator を追加
160 lines
3.5 KiB
C#
160 lines
3.5 KiB
C#
// This file is generated from JsonSchema. Don't modify this source code.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UniJSON;
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namespace UniGLTF.Extensions.VRMC_springBone {
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static public class GltfSerializer
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{
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public static void SerializeTo(ref UniGLTF.glTFExtension dst, VRMC_springBone extension)
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{
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if (dst is glTFExtensionImport)
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{
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throw new NotImplementedException();
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}
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if (!(dst is glTFExtensionExport extensions))
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{
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extensions = new glTFExtensionExport();
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dst = extensions;
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}
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var f = new JsonFormatter();
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Serialize(f, extension);
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extensions.Add(VRMC_springBone.ExtensionName, f.GetStoreBytes());
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}
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public static void Serialize(JsonFormatter f, VRMC_springBone value)
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{
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f.BeginMap();
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if(value.Settings!=null&&value.Settings.Count()>=0){
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f.Key("settings");
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Serialize_Settings(f, value.Settings);
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}
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if(value.Springs!=null&&value.Springs.Count()>=0){
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f.Key("springs");
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Serialize_Springs(f, value.Springs);
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}
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f.EndMap();
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}
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public static void Serialize_Settings(JsonFormatter f, List<SpringSetting> value)
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{
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f.BeginList();
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foreach(var item in value)
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{
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Serialize_Settings_ITEM(f, item);
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}
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f.EndList();
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}
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public static void Serialize_Settings_ITEM(JsonFormatter f, SpringSetting value)
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{
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f.BeginMap();
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if(value.Stiffness.HasValue){
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f.Key("stiffness");
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f.Value(value.Stiffness.GetValueOrDefault());
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}
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if(value.GravityPower.HasValue){
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f.Key("gravityPower");
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f.Value(value.GravityPower.GetValueOrDefault());
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}
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if(value.GravityDir!=null&&value.GravityDir.Count()>=3){
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f.Key("gravityDir");
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Serialize_GravityDir(f, value.GravityDir);
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}
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if(value.DragForce.HasValue){
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f.Key("dragForce");
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f.Value(value.DragForce.GetValueOrDefault());
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}
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f.EndMap();
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}
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public static void Serialize_GravityDir(JsonFormatter f, float[] value)
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{
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f.BeginList();
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foreach(var item in value)
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{
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f.Value(item);
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}
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f.EndList();
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}
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public static void Serialize_Springs(JsonFormatter f, List<Spring> value)
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{
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f.BeginList();
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foreach(var item in value)
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{
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Serialize_Springs_ITEM(f, item);
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}
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f.EndList();
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}
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public static void Serialize_Springs_ITEM(JsonFormatter f, Spring value)
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{
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f.BeginMap();
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if(!string.IsNullOrEmpty(value.Name)){
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f.Key("name");
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f.Value(value.Name);
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}
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if(value.Setting.HasValue){
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f.Key("setting");
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f.Value(value.Setting.GetValueOrDefault());
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}
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if(value.SpringRoot.HasValue){
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f.Key("springRoot");
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f.Value(value.SpringRoot.GetValueOrDefault());
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}
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if(value.HitRadius.HasValue){
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f.Key("hitRadius");
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f.Value(value.HitRadius.GetValueOrDefault());
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}
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if(value.Colliders!=null&&value.Colliders.Count()>=0){
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f.Key("colliders");
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Serialize_Colliders(f, value.Colliders);
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}
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f.EndMap();
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}
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public static void Serialize_Colliders(JsonFormatter f, int[] value)
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{
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f.BeginList();
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foreach(var item in value)
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{
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f.Value(item);
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}
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f.EndList();
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}
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} // class
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} // namespace
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