UniVRM/Assets/VRM10/Editor/ScriptedImporter/VrmScriptedImporter.cs

26 lines
568 B
C#

using UnityEngine;
#if UNITY_2020_2_OR_NEWER
using UnityEditor.AssetImporters;
#else
using UnityEditor.Experimental.AssetImporters;
#endif
namespace UniVRM10
{
[ScriptedImporter(1, "vrm")]
public class VrmScriptedImporter : ScriptedImporter
{
[SerializeField]
public bool MigrateToVrm1 = default;
[SerializeField]
public bool UseUrp = default;
public override void OnImportAsset(AssetImportContext ctx)
{
VrmScriptedImporterImpl.Import(this, ctx, MigrateToVrm1, UseUrp);
}
}
}