UniVRM/Assets/VRM10/Editor/Components/SpringBone/VRM10SpringBoneJointEditor.cs

100 lines
3.5 KiB
C#

using UnityEditor;
using UnityEngine;
namespace UniVRM10
{
[CustomEditor(typeof(VRM10SpringBoneJoint))]
[CanEditMultipleObjects]
class VRM10SpringBoneJointEditor : Editor
{
private VRM10SpringBoneJoint m_target;
private SerializedProperty m_stiffnessForceProp;
private SerializedProperty m_gravityPowerProp;
private SerializedProperty m_gravityDirProp;
private SerializedProperty m_dragForceProp;
private SerializedProperty m_jointRadiusProp;
void OnEnable()
{
if (target == null)
{
return;
}
m_target = (VRM10SpringBoneJoint)target;
m_stiffnessForceProp = serializedObject.FindProperty(nameof(VRM10SpringBoneJoint.m_stiffnessForce));
m_gravityPowerProp = serializedObject.FindProperty(nameof(VRM10SpringBoneJoint.m_gravityPower));
m_gravityDirProp = serializedObject.FindProperty(nameof(VRM10SpringBoneJoint.m_gravityDir));
m_dragForceProp = serializedObject.FindProperty(nameof(VRM10SpringBoneJoint.m_dragForce));
m_jointRadiusProp = serializedObject.FindProperty(nameof(VRM10SpringBoneJoint.m_jointRadius));
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.LabelField("Settings", EditorStyles.boldLabel);
LimitBreakSlider(m_stiffnessForceProp, 0.0f, 4.0f, 0.0f, Mathf.Infinity);
LimitBreakSlider(m_gravityPowerProp, 0.0f, 2.0f, 0.0f, Mathf.Infinity);
EditorGUILayout.PropertyField(m_gravityDirProp);
EditorGUILayout.PropertyField(m_dragForceProp);
EditorGUILayout.Space();
EditorGUILayout.LabelField("Collision", EditorStyles.boldLabel);
LimitBreakSlider(m_jointRadiusProp, 0.0f, 0.5f, 0.0f, Mathf.Infinity);
serializedObject.ApplyModifiedProperties();
}
/// <summary>
/// スライダーと数値入力で限界値の違う、所謂「限界突破スライダー」を作成する
/// `EditorGUILayout.PropertyField` の代替として利用する
/// </summary>
private static void LimitBreakSlider(SerializedProperty property, float sliderLeft, float sliderRight, float numberLeft, float numberRight)
{
var label = new GUIContent(property.displayName);
var currentValue = property.floatValue;
var rect = EditorGUILayout.GetControlRect();
EditorGUI.BeginProperty(rect, label, property);
rect = EditorGUI.PrefixLabel(rect, label);
// slider
{
EditorGUI.BeginChangeCheck();
var sliderRect = rect;
sliderRect.width -= 55.0f;
rect.xMin += rect.width - 50.0f;
var clampedvalue = Mathf.Clamp(currentValue, sliderLeft, sliderRight);
var sliderValue = GUI.HorizontalSlider(sliderRect, clampedvalue, sliderLeft, sliderRight);
if (EditorGUI.EndChangeCheck())
{
property.floatValue = sliderValue;
}
}
// number
{
EditorGUI.BeginChangeCheck();
var numberValue = Mathf.Clamp(EditorGUI.FloatField(rect, currentValue), numberLeft, numberRight);
if (EditorGUI.EndChangeCheck())
{
property.floatValue = numberValue;
}
}
EditorGUI.EndProperty();
}
}
}