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13 lines
261 B
C#
13 lines
261 B
C#
using UnityEngine;
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namespace VRM.SpringBone
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{
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struct SpringBoneSettings
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{
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public float StiffnessForce;
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public Vector3 GravityDir;
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public float GravityPower;
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public float HitRadius;
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public float DragForce;
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}
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} |