mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-05-07 22:04:50 -05:00
46 lines
1.0 KiB
C#
46 lines
1.0 KiB
C#
using System.Threading.Tasks;
|
|
using UniGLTF;
|
|
using UniGLTF.SpringBoneJobs.Blittables;
|
|
using UnityEngine;
|
|
|
|
namespace UniVRM10
|
|
{
|
|
/// <summary>
|
|
/// SpcriptedImporter 経由の import 向け。
|
|
/// NativeArray の確保や DontDestroyOnLoad を回避。
|
|
/// </summary>
|
|
public class Vrm10NopSpringboneRuntime : IVrm10SpringBoneRuntime
|
|
{
|
|
public void Dispose()
|
|
{
|
|
}
|
|
|
|
public Task InitializeAsync(Vrm10Instance instance, IAwaitCaller awaitCaller)
|
|
{
|
|
return Task.CompletedTask;
|
|
}
|
|
|
|
public void Process(float deltaTime)
|
|
{
|
|
}
|
|
|
|
public bool ReconstructSpringBone()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
public void RestoreInitialTransform()
|
|
{
|
|
}
|
|
|
|
public void SetJointLevel(Transform joint, BlittableJointMutable jointSettings)
|
|
{
|
|
}
|
|
|
|
public void SetModelLevel(Transform modelRoot, BlittableModelLevel modelSettings)
|
|
{
|
|
}
|
|
|
|
public void DrawGizmos() { }
|
|
}
|
|
} |