UniVRM/Packages/VRM10/Runtime/Components/Vrm10Runtime/Springbone/Vrm10NopSpringboneRuntime.cs

46 lines
1.0 KiB
C#

using System.Threading.Tasks;
using UniGLTF;
using UniGLTF.SpringBoneJobs.Blittables;
using UnityEngine;
namespace UniVRM10
{
/// <summary>
/// SpcriptedImporter 経由の import 向け。
/// NativeArray の確保や DontDestroyOnLoad を回避。
/// </summary>
public class Vrm10NopSpringboneRuntime : IVrm10SpringBoneRuntime
{
public void Dispose()
{
}
public Task InitializeAsync(Vrm10Instance instance, IAwaitCaller awaitCaller)
{
return Task.CompletedTask;
}
public void Process(float deltaTime)
{
}
public bool ReconstructSpringBone()
{
return false;
}
public void RestoreInitialTransform()
{
}
public void SetJointLevel(Transform joint, BlittableJointMutable jointSettings)
{
}
public void SetModelLevel(Transform modelRoot, BlittableModelLevel modelSettings)
{
}
public void DrawGizmos() { }
}
}