UniVRM/Assets/VRM10/Runtime/Components/Expression
ousttrue 0dc81ba7a1 LookAt は DefaultExpressionValidator.Validate よりあとで処理されて IsBinary の閾値が 0 であった
see DefaultExpressionValidator.Validate
var weight = expression.IsBinary ? Mathf.Round(inputWeights[key]) : inputWeights[key];
2025-02-26 19:42:34 +09:00
..
MorphTargetBindingMerger UniGLTFLogger 2025-02-05 03:47:56 +09:00
Preview UniGLTFLogger 2025-02-05 03:47:56 +09:00
DefaultExpressionValidator.cs remove unused 2024-11-01 19:19:52 +09:00
DefaultExpressionValidator.cs.meta Define ExpressionValidator instead of ExpressionAccumulator 2021-02-01 15:54:13 +09:00
ExpressionKey.cs mv VRMShaders namespace to UniGLTF 2024-07-20 23:47:45 +09:00
ExpressionKey.cs.meta merge vrm10 2021-01-07 13:37:24 +09:00
ExpressionMerger.cs LookAt は DefaultExpressionValidator.Validate よりあとで処理されて IsBinary の閾値が 0 であった 2025-02-26 19:42:34 +09:00
ExpressionMerger.cs.meta merge vrm10 2021-01-07 13:37:24 +09:00
ExpressionPreset.cs JsonSchema を更新してコードを再生成した 2021-07-02 19:57:37 +09:00
ExpressionPreset.cs.meta JsonSchema を更新してコードを再生成した 2021-07-02 19:57:37 +09:00
IExpressionValidator.cs Refactoring reference between Expression and LookAt. 2021-02-01 19:27:22 +09:00
IExpressionValidator.cs.meta Define ExpressionValidator instead of ExpressionAccumulator 2021-02-01 15:54:13 +09:00
IExpressionValidatorFactory.cs WIP VRM10Object 2021-06-15 19:10:54 +09:00
IExpressionValidatorFactory.cs.meta Define ExpressionValidator instead of ExpressionAccumulator 2021-02-01 15:54:13 +09:00
ILookAtEyeDirectionApplicable.cs Suppress GC to zero about Expression functions. 2021-02-01 23:17:17 +09:00
ILookAtEyeDirectionApplicable.cs.meta Refactoring reference between Expression and LookAt. 2021-02-01 19:27:22 +09:00
MaterialColorBinding.cs remove Material and VRM from VrmLib 2021-04-01 12:16:45 +09:00
MaterialColorBinding.cs.meta merge vrm10 2021-01-07 13:37:24 +09:00
MaterialUVBinding.cs merge vrm10 2021-01-07 13:37:24 +09:00
MaterialUVBinding.cs.meta merge vrm10 2021-01-07 13:37:24 +09:00
MaterialValueBindingMerger.cs remove PreviewMaterialItem.RestoreInitialValues. use PreviewMaterialItem.Clear 2025-02-25 23:56:35 +09:00
MaterialValueBindingMerger.cs.meta merge vrm10 2021-01-07 13:37:24 +09:00
MorphTargetBinding.cs UniGLTFLogger 2025-02-05 03:47:56 +09:00
MorphTargetBinding.cs.meta merge vrm10 2021-01-07 13:37:24 +09:00
MorphTargetBindingMerger.meta Add Alternative Implementation 2023-08-15 21:20:57 +09:00
Preview.meta Add Component するので Runtime にいる必要があった。 2021-01-29 16:34:34 +09:00
PreviewMaterialItem.cs remove PreviewMaterialItem.RestoreInitialValues. use PreviewMaterialItem.Clear 2025-02-25 23:56:35 +09:00
PreviewMaterialItem.cs.meta fix build error in vrm10 2021-01-28 18:33:49 +09:00
VRM10Expression.cs VRM10Expression.Preset と ExpressionName を廃止 2021-08-10 19:49:48 +09:00
VRM10Expression.cs.meta set icon 2024-12-10 16:12:25 +09:00