UniVRM/Assets/UniGLTF/MeshUtility/Editor/MeshProcessDialog.cs
2021-01-25 18:48:30 +09:00

222 lines
8.3 KiB
C#

using System;
using System.Reflection;
using UnityEngine;
using UnityEditor;
using MeshUtility.M17N;
namespace MeshUtility
{
public class MeshProcessDialog : EditorWindow
{
const string MESH_UTILITY_DICT = "UniGLTF/Mesh Utility/";
[MenuItem(MESH_UTILITY_DICT + "MeshProcessing Wizard", priority = 30)]
static void MeshProcessFromMenu()
{
var window = (MeshProcessDialog)EditorWindow.GetWindowWithRect(typeof(MeshProcessDialog), new Rect(0, 0, 500, 250));
window.titleContent = new GUIContent ("Mesh Processing Window");
}
enum Tabs
{
MeshSeparator,
MeshIntegrator,
StaticMeshIntegrator,
}
private Tabs _tab;
private GameObject _exportTarget;
private MethodInfo _processFunction;
private bool _isInvokeSuccess = false;
GUIStyle _tabButtonStyle => "LargeButton";
GUI.ToolbarButtonSize _tabButtonSize => GUI.ToolbarButtonSize.Fixed;
private enum MeshProcessingMessages
{
[LangMsg(Languages.ja, "ターゲットオブジェクト")]
[LangMsg(Languages.en, "TargetObject")]
TARGET_OBJECT,
[LangMsg(Languages.ja, "BlendShapeを含むメッシュは分割されます")]
[LangMsg(Languages.en, "Meshes containing BlendShape will be split")]
MESH_SEPARATOR,
[LangMsg(Languages.ja, "メッシュを統合する。BlendShapeを含むメッシュは独立して統合されます")]
[LangMsg(Languages.en, "Generate a single mesh. Meshes w/ BlendShape will be grouped into another one")]
MESH_INTEGRATOR,
[LangMsg(Languages.ja, "静的メッシュを一つに統合する")]
[LangMsg(Languages.en, "Integrate static meshes into one")]
STATIC_MESH_INTEGRATOR,
[LangMsg(Languages.ja, "GameObjectを選んでください")]
[LangMsg(Languages.en, "Select a GameObject first")]
NO_GAMEOBJECT_SELECTED,
[LangMsg(Languages.ja, "GameObjectにスキンメッシュが含まれていません")]
[LangMsg(Languages.en, "No skinned mesh is contained")]
NO_SKINNED_MESH,
[LangMsg(Languages.ja, "GameObjectに静的メッシュが含まれていません")]
[LangMsg(Languages.en, "No static mesh is contained")]
NO_STATIC_MESH,
[LangMsg(Languages.ja, "GameObjectにスキンメッシュ・静的メッシュが含まれていません")]
[LangMsg(Languages.en, "Skinned/Static mesh is not contained")]
NO_MESH,
[LangMsg(Languages.ja, "ターゲットオブジェクトはVRMモデルです。`VRM0-> MeshIntegrator`を使ってください")]
[LangMsg(Languages.en, "Target object is VRM model, use `VRM0 -> MeshIntegrator` instead")]
VRM_DETECTED,
}
private void OnGUI()
{
EditorGUIUtility.labelWidth = 150;
// lang
Getter.OnGuiSelectLang();
_tab = TabBar.OnGUI(_tab, _tabButtonStyle, _tabButtonSize);
switch (_tab)
{
case Tabs.MeshSeparator:
EditorGUILayout.TextField(MeshProcessingMessages.MESH_SEPARATOR.Msg());
break;
case Tabs.MeshIntegrator:
EditorGUILayout.TextField(MeshProcessingMessages.MESH_INTEGRATOR.Msg());
break;
case Tabs.StaticMeshIntegrator:
EditorGUILayout.TextField(MeshProcessingMessages.STATIC_MESH_INTEGRATOR.Msg());
break;
}
EditorGUILayout.LabelField(MeshProcessingMessages.TARGET_OBJECT.Msg());
_exportTarget = (GameObject)EditorGUILayout.ObjectField(_exportTarget, typeof(GameObject), true);
if (_exportTarget == null && MeshUtility.IsGameObjectSelected())
{
_exportTarget = Selection.activeObject as GameObject;
}
// Create Other Buttons
{
GUILayout.BeginVertical();
{
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (GUILayout.Button("Process", GUILayout.MinWidth(100)))
{
switch (_tab)
{
case Tabs.MeshSeparator:
_isInvokeSuccess = InvokeWizardUpdate("MeshSeparator");
break;
case Tabs.MeshIntegrator:
_isInvokeSuccess = InvokeWizardUpdate("MeshIntegrator");
break;
case Tabs.StaticMeshIntegrator:
_isInvokeSuccess = InvokeWizardUpdate("StaticMeshIntegrator");
break;
}
if (_isInvokeSuccess)
{
Close();
GUIUtility.ExitGUI();
}
}
GUI.enabled = true;
GUILayout.EndHorizontal();
}
GUILayout.EndVertical();
}
}
private bool InvokeWizardUpdate(string processFuntion)
{
const BindingFlags kInstanceInvokeFlags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.FlattenHierarchy;
_processFunction = GetType().GetMethod(processFuntion, kInstanceInvokeFlags);
if (_processFunction != null)
{
return (Boolean)_processFunction.Invoke(this, null);
}
else
{
Debug.LogError("This function has not been implemented in script");
return false;
}
}
private bool GameObjectNull()
{
EditorUtility.DisplayDialog("Failed", MeshProcessingMessages.NO_GAMEOBJECT_SELECTED.Msg(), "ok");
return false;
}
private bool MeshSeparator()
{
if (_exportTarget == null) return GameObjectNull();
var go = _exportTarget;
if (go.GetComponentsInChildren<SkinnedMeshRenderer>().Length > 0)
{
MeshUtility.SeparationProcessing(go);
return true;
}
else
{
EditorUtility.DisplayDialog("Failed", MeshProcessingMessages.NO_SKINNED_MESH.Msg(), "ok");
return false;
}
}
private bool MeshIntegrator()
{
if (_exportTarget == null) return GameObjectNull();
var go = _exportTarget;
Component[] allComponents = go.GetComponents(typeof(Component));
var keyWord = "VRMMeta";
foreach (var component in allComponents)
{
if (component == null) continue;
var sourceString = component.ToString();
if (sourceString.Contains(keyWord))
{
EditorUtility.DisplayDialog("Failed", MeshProcessingMessages.VRM_DETECTED.Msg(), "ok");
return false;
}
}
if (go.GetComponentsInChildren<SkinnedMeshRenderer>().Length > 0 || go.GetComponentsInChildren<MeshFilter>().Length > 0)
{
MeshUtility.MeshIntegrator(go);
return true;
}
else
{
EditorUtility.DisplayDialog("Failed", MeshProcessingMessages.NO_MESH.Msg(), "ok");
return false;
}
}
private bool StaticMeshIntegrator()
{
if (_exportTarget == null) return GameObjectNull();
var go = _exportTarget;
if (go.GetComponentsInChildren<MeshFilter>().Length > 0)
{
MeshUtility.IntegrateSelected(go);
return true;
}
else
{
EditorUtility.DisplayDialog("Failed", MeshProcessingMessages.NO_STATIC_MESH.Msg(), "ok");
return false;
}
}
}
}