UniVRM/Assets/VRM/UniGLTF/Scripts/Format/glTFNode.cs
Isamu Mogi da2fb76fd4 Remove invalid json like meshes[].primitives[].targets[].TANGENT = -1
In UniVRM v0.45 invalid glTF json values like
`meshes[].primitives[].targets[].TANGENT = -1` had been removed
by UniGLTF.JsonSerializableBase.SerializeMembers(). But it was disabled
unexpectedly since v0.46's following commit:
a85b9699e7 (diff-6d81c3ba04eb19e159e64767f9dd1325L36)

Now call UniGLTF.GLTFJsonFormatter.GLTFValue() explicitly to run serializable's
SerializeMembers() for removing those values that restores UniVRM v0.45
behavior without reflections.

Fixes #105
2019-01-04 02:40:23 +09:00

77 lines
2.1 KiB
C#

using System;
using System.Linq;
using UniJSON;
namespace UniGLTF
{
[Serializable]
public class glTFNode : JsonSerializableBase
{
public string name = "";
[JsonSchema(MinItems = 1)]
[ItemJsonSchema(Minimum = 0)]
public int[] children;
[JsonSchema(MinItems = 16, MaxItems = 16)]
public float[] matrix;
[JsonSchema(MinItems = 3, MaxItems = 3)]
public float[] translation;
[JsonSchema(MinItems = 4, MaxItems = 4)]
[ItemJsonSchema(Minimum = -1.0, Maximum = 1.0)]
public float[] rotation;
[JsonSchema(MinItems = 3, MaxItems = 3)]
public float[] scale;
[JsonSchema(Minimum = 0)]
public int mesh = -1;
[JsonSchema(Dependencies = new string[] { "mesh" }, Minimum = 0)]
public int skin = -1;
[JsonSchema(Dependencies = new string[] { "mesh" }, MinItems = 1)]
public float[] weights;
[JsonSchema(Minimum = 0)]
public int camera = -1;
// empty schemas
public glTFNode_extensions extensions;
public glTFNode_extra extras = new glTFNode_extra();
protected override void SerializeMembers(GLTFJsonFormatter f)
{
if (children != null && children.Any())
{
f.Key("children"); f.BeginList();
foreach (var child in children)
{
f.Value(child);
}
f.EndList();
}
if (!string.IsNullOrEmpty(name)) f.KeyValue(() => name);
if (matrix != null) f.KeyValue(() => matrix);
if (translation != null) f.KeyValue(() => translation);
if (rotation != null) f.KeyValue(() => rotation);
if (scale != null) f.KeyValue(() => scale);
if (mesh >= 0) f.KeyValue(() => mesh);
if (camera >= 0) f.KeyValue(() => camera);
if (skin >= 0)
{
f.KeyValue(() => skin);
if (extras.__count > 0)
{
f.Key("extras"); f.GLTFValue(extras);
}
}
}
}
}